So I’m testing out WonderSwan and something is off with the controls. When playing the default horizontal way the controls are fine but everything goes haywire when I flip the screen and the inputs get changed all around and some inputs disappear into oblivion. It seems (to me anyway) that the core is trying to auto rotate the control scheme for you mimicking the real console.
The problem with that is that this is emulation meaning were just routing the screen not the physical controller like on a real WonderSwan. I’m not speaking of the change in control scheme that the game itself makes that’s fine (it’s part of the original programming) I’m specking of the core changing the physical inputs you assigned to the WonderSwan being changed that is the problem.
i.e. I have nothing assigned to the Y button but when I flip the screen Y is now the right on the d-pad (either x right or y right not sure) this simply should not happen because even if the game is changing it controls scheme it should have no way of using the Y button on my physical controller because I assigned none of the WonderSwan buttons to the Y button on my physical controller. Like I said it seems to me that the core is reassigning your retroarch assignments from the quick menu and deciding for itself the best way to rotate those physical inputs and doing a bad job at that given that some inputs seem to disappear altogether. Can the rotation of the controls be disabled (remember I’m not talking about WonderSwan’s internal control rotation)?