Haven’t tested Wario World recently, but Wave Race also freezed in most tests I did some weeks ago on the dolphin core. These are my conclusions:
-It’s some strange bug whinch is triggered when shaders are active (yes, RA shaders), don’t ask me why, but ehen I completely disable RA shaders Wave Race doesn’t freeze anymore.
-I think the bug itself is on dolphin, as I remember lot of time ago having similar freezes with the same game on standalone dolphin, but very occasionally (maybe 1 of every 5 runs, while on RA its almost 100%).
-I solved it modifying a bunch of core options, but I cannot remember exactly which parameters changed, here’s my core options file (the one that avoids the freeze):
dolphin_bt_continuous_scan = “Off”
dolphin_cpu_clock_rate = “100%”
dolphin_cpu_core = “JIT64”
dolphin_dsp_hle = “enabled”
dolphin_dsp_jit = “enabled”
dolphin_efb_scale = “x1 (640 x 528)”
dolphin_efb_scaled_copy = “disabled”
dolphin_efb_to_texture = “disabled”
dolphin_efb_to_vram = “disabled”
dolphin_fastmem = “disabled”
dolphin_force_texture_filtering = “disabled”
dolphin_gpu_texture_decoding = “disabled”
dolphin_ir_center = “50”
dolphin_ir_height = “50”
dolphin_ir_mode = “Mouse controls pointer”
dolphin_ir_width = “50”
dolphin_language = “English”
dolphin_load_custom_textures = “disabled”
dolphin_log_level = “Error”
dolphin_max_anisotropy = “1”
dolphin_mixer_rate = “32000”
dolphin_pal60 = “enabled”
dolphin_progressive_scan = “enabled”
dolphin_renderer = “Hardware”
dolphin_sensor_bar_position = “Bottom”
dolphin_shader_compilation_mode = “a-sync UberShaders”
dolphin_wait_for_shaders = “disabled”
dolphin_widescreen = “disabled”
dolphin_widescreen_hack = “disabled”
Greetings.