Help -'tated resolutions and scanlines

So I’m trying to tate this CRT monitor for some vertical scrolling shmups. I’m using the interlacing shader for scanlines. I’ve set my custom resolution to 1920 x 640, and enabled video rotation by adding video_rotation = “1” to the game’s config file. 640 is 2x the games vertical resolution when rotated, so why are the scanlines all out of whack? If I set the vertical res to 960, that’s 3x the game’s vertical resolution, and the scanlines look fine, but then the image is cropped too much.

EDIT: nevermind, found the solution. The solution is to set the resolution to 1920 x 480, the same as it usually is, and just disable integer scaling. This is cool because you only need one custom res (1920 x 480) for everything.

1 Like