So I’m trying to tate this CRT monitor for some vertical scrolling shmups. I’m using the interlacing shader for scanlines. I’ve set my custom resolution to 1920 x 640, and enabled video rotation by adding video_rotation = “1” to the game’s config file. 640 is 2x the games vertical resolution when rotated, so why are the scanlines all out of whack? If I set the vertical res to 960, that’s 3x the game’s vertical resolution, and the scanlines look fine, but then the image is cropped too much.
EDIT: nevermind, found the solution. The solution is to set the resolution to 1920 x 480, the same as it usually is, and just disable integer scaling. This is cool because you only need one custom res (1920 x 480) for everything.