MSAA antialiasing option for Reicast

Hello, can you add an option to enable MSAA antialiasing for the emulator Reicast? because if (using HD texture support option) you insert textures with 1080p resolution or more, the new textures have a lot of aliasing. Original textures had lower resolution so it wasnt really noticeable; but, even if you play at 4k, when you add new textures with a high resolution, they wil have aliasing.

Thanks for the emulator!

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I’d have to imagine adding anti-aliasing to a core would be a significant task. I haven’t used the custom textures myself, but does enabling an anti-aliasing shader mitigate the effect at all?

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At some extend yes, but there’s some aliasing still.

I use 4xsoft.glsl (2 passes)