Problem to launch atari 2600 games

  1. Fork stella project github.com/stella-emu/stella

  2. Create account at ci.appveyor.com. Login with github.

  • Add new project Stella.
  1. Create ‘appveyor.yml’ in Stella project
image:
- Visual Studio 2017

environment:
  matrix:
  - Configuration: Release
    Platform: Win32

  - Configuration: Release
    Platform: x64

build_script:
  - msbuild src\libretro

artifacts:
  - path: '**\*libretro.dll'
  1. Hopefully trigger auto-builds in ci.appveyor.com account.
1 Like

Latest official Stella core with 1.7.7 still crashes under Win7/64

Is that the appveyor build or the one from the buildbot. It sounds like people are having better luck with the appveyor one, so there may be a compiler issue on our buildbot.

From the buildbot…

Ok, try funbars’ appveyor build and see if it treats you any better. If so, let us know and that will be a pretty good indication that we have something wrong on our end.

Hi, I can confirm that the Stella appveyor build works in Retroarch1.7.7 Win10 64bits. It’s of a different size than the official one, which was downloaded and does not work.

I hope this info helps.

1 Like

Which appveyor link(s) are working? Important.

Please try also. Slow build times. https://ci.appveyor.com/project/funbars/stella/builds/24550671 https://ci.appveyor.com/project/funbars/stella/builds/24550755

Followed the instructions that start with “Fork stella project” a few posts before. I’ll see if I can try the other two today.

Both work for me on win10 x64

Fork stella project = msbuild master. That’s good news.

Only need to try 1/2 links. They are msvc make, buildbot style.

And to confirm, both these fail? http://buildbot.libretro.com/nightly/windows/x86_64/latest/stella_libretro.dll.zip http://buildbot.libretro.com/nightly/windows-msvc2017-desktop/x64/latest/stella_libretro.dll.zip

Posts in moderation. Hehe.

Final mingw test (not buildbot) https://ci.appveyor.com/project/funbars/stella/builds/24569740

first fail, second ok

Final mingw test (not buildbot) https://ci.appveyor.com/project/funbars/stella/builds/24569740

Fail!

msvc = full pass. gcc = crumbles. posix-seh.

Please try mingw-32. If passes, seh at fault? But gcc not playing nice with some machines either way. ^.o

tested only x64.

thanks…

https://buildbot.libretro.com/nightly/windows/x86_64/latest/stella_libretro.dll.zip

17/05/19 - Still Crashing…

https://buildbot.libretro.com/nightly/windows-msvc2017-desktop/x64/latest/stella_libretro.dll.zip

OK

This build works but there’s something weird about the SFX, try Boxing, some sounds are missing, actually, there’s only one kind of sound here, the hitting SFX is the same as the block sound.

More x64 test builds (since Wii port is done)

Same here. New beta version of Stella crashes when running the rom. Works on 2014 though. 64bit windows 8.1 with on board GC