Vague Rant, you are adding even more confuse and misinformation to the people saying half truths, and truths explained in half. You are the reason these threads get longer and longer and longer. You make it sound more complicated than it really is. Not care for Aspect Ratio? Really?
Classic TVs were 4:3. Does this mean that classic games consoles displayed a 4:3 picture?
YES. Everything was scaled to fit your 4:3 TV, all the games regardless of their internal PAR (pixel size) were scaled to be 4:3 DAR (although this might not be correct).
What did games look like on my old TV as a kid? How can I replicate that accurately?
Easy. Set up emulator to display 4:3 DAR. As Vague Rant explained, some emus output a different resolution than original console (emus occasionally remove some padding), so double check that before, and re-adapt target DAR if necessary.
So what’s the correct aspect ratio for all consoles?
What do you mean by “correct”, how you played as a kid? Read above. Or geometry correct? this is another (and long) story. Every console (and even games) had a different resolution, and hence a different PAR (Pixel Aspect Ratio). Designers had to account for this PAR to make things look correct (eg. a perfect square or circle) AFTER the TV scaled content to 4:3. This means that if you saw the content as 1:1 PAR (straight from emu without resize) you should see perfect circles and squares vertically stretched. Problem is, MOST designers didn’t even care for this (and you thinking a beautifully crafted 60$ game couldn’t have such blatant fails), they drew everything in their correct look at 1:1 PAR and there be dragons in 4:3.
And this is my friend why you never saw Sonic in TV as a perfect circle when jumping. So yes, geometry correct is a PER GAME thing, and not console, it depends on designers. Some designers accounted for the 4:3 stretch (F-Zero) and some didn’t (Super Mario World), yes, even within same company. Now were coin block in SMW supposed to be square? hmmmmm that’s a good question.
Bleh, this sucks. What do I do then?
THAT IS what this thread IS ABOUT. Looking at a game and decide what looks (geometry) correct or not. Mind you, some designers mixed elements with different inherent PAR in the same game, so some sprites will never look good in either DAR (you will have to choose one). So this thread is not ABOUT discussing superfluous and known facts, but judging supposedly correct looks.
That’s not good enough, I’m a big asshole and I want the right answer. What is it?
Right answer is “What do you think designers thought as good aspect ratio” (rather than “what do you think is good AR”). Think this way to decide what aspect ratio to use for each game. Think as a designer to evaluate your game’s DAR.
You big dumbass, how come all my old NES games fit exactly on my 4:3 if the picture’s not 4:3?
Yo, mothafucka, first respect, do not insult me. Now, as I said before “scaling”, resizing, or whatever you wanna call it. All TV’s have a scaling chip embedded for this.
Anything else?
I have no answers to no questions.
edit: oh, yes, and I wouldn’t base my conclusions on what Nintendo does for the VC. Yes, coin block are square with 8:7 DAR but they are the same people that still keep releasing mangled PAL games to VC, you know those that played 16% slower and more horribly things people rage so much.