Broken shaders on new Nexus 7 [logs included]

@hunterk, what do you mean by copied properly ?

Maybe I did something wrong here too then

yup, it works

Ok, definitely driver bug then. I cannot do anything about this until we have a custom cross compiler. If someone can file a bug about this to the right people, that’d be nice, but it’d probably be ignored :frowning:

Checking out the Qualcomm forum, it looks like they have a number of driver / shader compiler bugs… https://developer.qualcomm.com/forum/qdevnet-forums/mobile-technologies/mobile-gaming-graphics-optimization-adreno/26793 https://developer.qualcomm.com/forum/qdevnet-forums/mobile-gaming-graphics-optimization-adreno/23990 https://developer.qualcomm.com/forum/qdevnet-forums/mobile-gaming-graphics-optimization-adreno/26656 https://developer.qualcomm.com/forum/qdevnet-forums/mobile-gaming-graphics-optimization-adreno/26591

I’m happy to register and file a report if you can fill me in on any of the details of the actual issue, maister.