Great work @Alphanu! I’m currently using crtemudrivers since some time with retroarch and works well, the mayor draw back, for me, being the darkened result when using the “black frame insertion” option to eliminate ghosting. I saw in youtube that you were working in a frame doubler code to prevent the darkened result but with half frame added of input lag. Its cool and I think it would work good for some games and others will benefit more from the laggless black frame insertion. Could it be posible to implement a gamma boost, like fba or some fpga use to try to mitigate the darkened output? Thanks for all your work improving retroarch!
PD: Thinkig a bit about it, maybe your aproach is even less lag than the actual option, being that you set V-sync to off. And the half frame of added input lag cose of the buffering on the frame dubler code is the same half frame that is removed from running in 120hz instead of 60hz. So some tests will be required to determine the final input lag of the 2 options.