hello, i have noticed odd input mapping on some games.
first i have to say that all 6-Button 2D Fighters and all Neogeo games i tried runs perfectly well and the input mapping for the buttons is set in Mamecore same as in FBA and plays perfectly fine with Controllers of nearly all kind!
But most other games i tried (mainly Games with 3 Buttons like Shoot em Ups, Run 'n Guns, Beat em ups) are mapped wrongly. it seem that all buttons are swapped or somewhat… (btw: sorry for my bad english)
i have noticed that “bug” on many games like Golden Axe 1+2, Super Gem Fighter Minimix, Die Hard Arcade, Radiant Silvergun, Soukyugurentai, Gradius 4, Deathsmiles…
here an Example for the default Button Mapping on a 3-Button Game:
Double Dragon 2 [with Xbox360/One Pad Layout in mind]
at default is set to:
Arcade-Button #1 is set to “B” [RIGHT BUTTON] (Punch/Kick to Left)
Arcade-Button #2 is set to “A” [LOWER BUTTON] (for Jump)
Arcade-Button #3 is set to “Y” [UPPER BUTTON] (Punch/Kick to Right)
The “X” [LEFT BUTTON] is unused
I Think it should be like this:
Arcade-Button #1 is set to “X” [LEFT BUTTON] (for Punch/Kick to Left)
Arcade-Button #2 is set to “A” [LOWER BUTTON] (for Jump)
Arcade-Button #3 is set to “B” [RIGHT BUTTON] (for Punch/Kick to Right)
“Y” [UPPER BUTTON] unused
Or an alternative Mapping following the 2D-Fighter Button Layout (can be nice for 6-Button Pads, Cabinets and Arcade Sticks)…
Arcade-Button #1 is set to “A” [LOWER BUTTON] (for Punch/Kick to Left)
Arcade-Button #2 is set to “B” [RIGHT BUTTON] (for Jump)
Arcade-Button #3 is set to “R” (for Punch/Kick to Right)
“Y” + “X” unused
And for 2- Button Games like DoDonpachi, Gunlock, Final Fight or Tutles in Time are the Buttons mapped incorrectly, too!
here an Example for the default Button Mapping on a 2-Button Game:
DoDonpachi [with Xbox360/One Pad Layout in mind]
at default is set to:
Arcade-Button #1 is set to “B” [RIGHT BUTTON] (for Fire)
Arcade-Button #2 is set to “A” [LOWER BUTTON] (for Smartbomb)
I Think it should be like this:
Arcade-Button #1 is set to “X” [LEFT BUTTON] (for Fire)
Arcade-Button #2 is set to “A” [LOWER BUTTON] (for Smartbomb)
Or an alternative Mapping (can be nice for 6-Button Pads, Cabinets and Arcade Sticks)…
Arcade-Button #1 is set to “A” [LOWER BUTTON] (for Fire)
Arcade-Button #2 is set to “B” [RIGHT BUTTON] (for Smartbomb)
I wonder all Mame-games were mapped better by default (maybe similar to the default Mapping Layout of the FBA-Cores - theese good default mappings try to matching the original arcade button layout as good as possible and this is a big deal i think).
Thanks to the RA-Team and keep up the great work please!