GTU_V050 shader uneven scanlines on CRT Monitor with integer scale off

Hello, i recently acquired a new CRT vga monitor and i’ve been playing around with retroarch shaders mainly for Genesis / Snes / Ps1 cores and i came across one shader (GTU_V050) that is close to what i’m looking for.

Now the issue, shader looks beautiful when using integer scale but it doesn’t fill the whole 4:3 aspect ratio on the CRT itself and i get black borders all around, is there a way around this or is the only way is to adjust H-size / V-size on the CRT to stretch it till it fits the screen? If i turn off integer scale it does fill the whole screen but i get uneven scanlines.

The way around this if the monitor controls are not enough or you don’t want to adjust with them is defining custom resolutions, e.g. 672p etc. depending on your needs.

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Try to remove the 3rd pass (or enable no scanlines option) and then append a shader that does scanlines and keeps the image sharp but not bilinear like zfast-crt or gdv-mini or something.

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The monitor controls are more than enough it’s just not convenient having to keep changing size values. So I went with your suggestion @Jamirus, added a new res (672p) and now i don’t have to fiddle with controls :+1:

I did try @DariusG suggestion as well but couldn’t get to work for some reason but that’s probably an issue on my end as i’m not used to this whole prepend / append shader options yet.

Thanks a lot guys!