Hgoda90 - Mega Bezel Graphics + Varieties

Thanks for the tips. I was thinking of adding your presets to the graphics somehow but I haven’t thought about how to accomplish it too much.

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I have standalone variations of the PVMs.

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I could use the PVM backgrounds. I was thinking more of this option since I was wanting to keep the colors of the PVMs based on their systems.

Edit: This is just an idea of what to possibly add next.

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Why don’t you start your integration experiments using this preset as a template/guide?

Updated 22-02-22

CyberLab__Composite-Pure__Soqueroeu-TV_Special_Edition__STD.slangp

#reference "Mega_Bezel_Community/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console/Nintendo_NES.slangp"

scangammaoffset = "2.500000"

g_hue_degrees = "-8.000000"
wp_temperature = "6500.000000"



GDV_DECONVERGENCE_ON = "0.000000"



g_sat = "0.020000"



post_br = "1.479999"

h_sharp = "5.200000"

GAMMA_INPUT = "2.400000"
gamma_out = "2.400000"


bloom = "0.150000"
halation = "0.000000"



scan_falloff = "0.250000"


g_crtgamut = "1.000000"


scans = "0.000000"
GDV_NOISE_ON = "1.000000"

glow = "0.000000"

masksize = "2.000000"



gsl = "2.000000"
scanline1 = "9.000000"
scanline2 = "9.000000"
beam_min = "1.350000"
beam_max = "1.300000"

shadowMask = "6.000000"
maskstr = "1.000000"


addnoised = "0.180000"
noiseresd = "1.000000"


HSM_NON_INTEGER_SCALE = "61.570278"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "10.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "5.000000"
HSM_BZL_USE_INDEPENDENT_SCALE = "1.000000"
HSM_INT_SCALE_MODE = "1.000000"
HSM_INT_SCALE_MULTIPLE_OFFSET = "-2.000000"
HSM_BZL_INDEPENDENT_SCALE = "61.770325"
HSM_BZL_USE_INDEPENDENT_CURVATURE = "1.000000"

You can simply change the reference at the top to whatever Graphics preset you’re trying to integrate it with then adjust the settings I posted in my post above to get things to fit. After that, you can experiment with different settings from my other presets, like ScaleFX, MDAPT, GTU, Scanline Direction Pre-Scale and Horizontal Sharpness.

If you break things down into different stages like that, I think you might find it very simple to accomplish what you desire.

You can even play around with the Mask type, Size, Halation and Horizontal Sharpness like @Tromzy did based on my recommendations. He even disabled curvature altogether.

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US Sega Dreamcast

I found a way to get US Dreamcast by just changing [Background Layer]. These settings work with the Dreamcast_Alt presets.

[Bezel & Frame Color]
    Saturation: 100
    Brightness: 52

[Background Layer]
    Hue Offset: 335
    Saturation: 200

[Device Image Layer] & [Decal Layer]
    Saturation: 200
    Brightness: 184 

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FB-Neo

The variations of FB-Neo can be accomplished the same way as Arcade and MAME with slight setting differences. Hue Offset, as before, is key.

Blue FB-Neo                              Green FB-Neo
-----------                              ------------
[Bezel Color]                            [Bezel Color]
    Hue: 239                                 Hue: 115
    
[Background Layer] & [Decal Layer]       [Background Layer] & [Decal Layer]
    Colorize: 1                              Colorize: 1
    Hue Offset: 239                          Hue Offset: 115
    Saturation: 200                          Saturation: 200


Orange FB-Neo                            Pink FB-Neo
-------------                            -----------
[Bezel Color]                            [Bezel Color]
    Hue: 25                                  Hue: 325
    
[Background Layer] & [Decal Layer]       [Background Layer] & [Decal Layer]
    Colorize: 1                              Colorize: 1
    Hue Offset: 8                            Hue Offset: 344
    Saturation: 200                          Saturation: 200


Purple FB-Neo                            Red FB-Neo
-------------                            ----------
[Bezel Color]                            [Bezel Color]
    Hue: 288                                 Hue: 0
    
[Background Layer] & [Decal Layer]       [Background Layer] & [Decal Layer]
    Colorize: 1                              Colorize: 1
    Hue Offset: 271                          Hue Offset: 0
    Saturation: 200                          Saturation: 200


White FB-Neo                             Yellow FB-Neo
------------                             -------------
[Bezel Color]                            [Bezel Color]
    Saturation: 0                            Saturation: 60
    Value/Brightness: 10.80                  Value/Brightness: 10.80
    
[Background Layer] & [Decal Layer]       [Background Layer] & [Decal Layer]
    Colorize: 1                              Colorize: 1
    Hue Offset: 0                            Hue Offset: 60
    Saturation: 0                            Saturation: 200

3 Likes

Thanks everybody for the 1K views. It has been an enjoyable month. This definitely wouldn’t be possible without @Duimon and @soqueroeu doing their great graphics. :partying_face:

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As others have said, your contribution is fantastic @hgoda90 . Thanks a lot!

Many people are getting to know several of the MegaBezel possibilities. Color customization is just one of them and I’m definitely making use of your tips for my setup.

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I thought I would post an idea of TV7.

[Bezel & Frame Color]
    Hue: 212
    Saturation: 30
    Brightness: 20

[Background Layer]
    Colorize On: 1
    Hue Offset: 212
    Saturation: 150
    Brightness: 50

[LED Layer]
    Hue Offset: 278
    Brightness: 90

4 Likes

The TV7 works because the background does not have the LCD characters. (They are only on the LED layer.)

I may remove the background LEDs from the rest of the systems at some point and just leave the LED layer on all the time.

If I do then users could change the colors of the LEDs.

I will have to do some testing because I am not sure if it would look quite as good in night mode. It would also require a LOT of editing and rendering so it will not happen anytime soon.)

Now that I think about it, I may separate the buttons and the logo on the TV7 presets so they stay the original color. Again, it will not happen today. :grin:

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That might help me with the idea I had of making the TV7 white and LED being the same color as the picture. Yes, I got the idea of this from a microwave.

I will be working to get some LowRes NX colors done next.

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I was finally able to get the Sega Dreamcast boot to match Duimon’s Sega Dreamcast graphic. It took a custom boot from japanese_cake.

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I really like that color! :star_struck:

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LowRes NX

All colors are changed through [Device Image Layer]. Using the same settings for [Decal Layer] would change the logo and secondary key colors to match.

Black                                   Blue
-----                                   ----
[Device Image Layer]                    [Device Image Layer]
    Hue Offset: 0                           Hue Offset: 239
    Saturation: 0                           Saturation: 109
    Brightness: 1                           Brightness: 100


Green                                   Orange
-----                                   ------
[Device Image Layer]                    [Device Image Layer]
    Hue Offset: 109                         Hue Offset: 20
    Saturation: 122                         Saturation: 140
    Brightness: 100                         Brightness: 200


Pink                                    Purple
----                                    ------
[Device Image Layer]                    [Device Image Layer]
    Hue Offset: 330                         Hue Offset: 270
    Saturation: 65                          Saturation: 120
    Brightness: 200                         Brightness: 100


Red                                      White
---                                      ----
[Device Image Layer]                     [Device Image Layer]
    Hue Offset: 3                          Hue Offset: 0
    Saturation: 113                        Saturation: 0
    Brightness: 130                        Brightness: 200
                                           Gamma Adjust: 3.25

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Change Dreamcast Boot Logo Color

The boot logo can be changed even in Retroarch without changing region setting using a custom bios boot image. To change it do the following:

  1. Google japanese_cake dreamcast bios, select v1.032
  2. Extract js-bootROM-retail into retroarch/system/dc
  3. Rename file to dc_boot.bin
  4. Load a Dreamcast game
  5. Go to Options > System and select Boot to BIOS On
  6. Reset retroarch and launch Dreamcast game again
  7. Go into Dreamcast Settings
  8. Press Start
  9. Select Boot animation
  10. Select which swirl is wanted. Region Swirl will be red while the others are self explainable.
  11. Turn Boot to Bios back OFF and you are good to go.

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Currently working on Super Famicom bezel changes and shader files. I won’t be posting them until around noon EST / Eastern US tomorrow. That is around when I wake up.

Edit: Got everything done and tested faster than I thought.

Duimon Super Famicom

Blue Global Settings                     Gray Global Settings
--------------------                     ---------------------
[Bezel Color]                            [Bezel Color]
	Hue: 198.00                              Hue: 0.00
	Saturation: 84.00                        Saturation: 0.00
	Value: 98.00                             Value: 73.00

[Device Layer]                           [Device Layer]
	Hue: 150.00                              Hue: 0.00
	Saturation: 155.00                       Saturation: 0.00
	Brightness: 100.00                       Brightness: 50.00
	
[Decal Layer]                            [Decal Layer]
    Hue: 150.00                              Hue: 0.00
	Saturation: 155.00                       Saturation: 0.00
	Brightness: 100.00                       Brightness: 50.00
	
[Cab Glass Layer]                        [Cab Glass Layer]
    Hue: 0.00                                Hue: 0.00
	Saturation: 0.00                         Saturation: 0.00
	Brightness: 1.00                         Brightness: 0.00
	
	
Green Global Settings                    Red Global Settings
---------------------                    -------------------
[Bezel Color]                            [Bezel Color]
	Hue: 99.00                               Hue: 0.00
	Saturation: 67.00                        Saturation: 100.00
	Value: 81.20                             Value: 100.00

[Device Layer]                           [Device Layer]
	Hue: 60.00                               Hue: 287.00
	Saturation: 90.00                        Saturation: 200.00
	Brightness: 64.00                        Brightness: 100.00
	
[Decal Layer]                            [Decal Layer]
    Hue: 60.00                               Hue: 287.00
	Saturation: 90.00                        Saturation: 200.00
	Brightness: 64.00                        Brightness: 100.00
	
[Cab Glass Layer]                        [Cab Glass Layer]
    Hue: 0.00                                Hue: 0.00
	Saturation: 0.00                         Saturation: 0.00
	Brightness: 200.00                       Brightness: 200.00
	Gamma: 5.00                              Gamma: 5.00
	
	
Yellow Global Settings
----------------------
[Bezel Color]
	Hue: 62.00
	Saturation: 100.00
	Value: 100.00

[Device Layer]
	Hue: 10.00
	Saturation: 100.00
	Brightness: 110.00
	
[Decal Layer]
    Hue: 10.00
	Saturation: 100.00
	Brightness: 110.00
	
[Cab Glass Layer]
    Hue: 0.00
	Saturation: 0.00
    Brightness: 1.00

Super Famicom Blue
------------------
[Bezel]: Bezel and Cabinet Glass (Decal Layer)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Super Famicom Gray
------------------
[Bezel]: Bezel and Cabinet Glass (Decal Layer)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Super Famicom Green
-------------------
[Bezel]: Bezel and Cabinet Glass (Decal Layer)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Super Famicom Red
-----------------
[Bezel]: Bezel and Cabinet Glass (Decal Layer)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Super Famicom Yellow
--------------------
[Bezel]: Bezel and Cabinet Glass (Decal Layer)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

*LED (Device Layer) = LED is settings used and () is Layer used
1 Like

I have an idea of what to do next.

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Sorry everybody, I have been learning how to do Custom Bezel 002 colors properly and taking a little break from doing all the other colors in the last few days. I will be posting TurboGrafx-16 and PC Engine tomorrow.

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