Hi, thanks for investigating more!
One thing which will have affected the color between the previous release and this one is that the color temperature in grade is 6500 which is standard the base standard color temperature D65. Previously it was 7000 or 7200 by default
If you would like to help me even more track down the problem you could change the number of passes in the base preset so you can compare see the output at different parts of the shader chain.
The passes to check are probably:
- Interlace and Linearize
- CRT Guest venom
- Post Crt Prep
To change the number of passes evaluated in the base preset you will need to open Base_CRT_Presets/MBZ__1__ADV__GDV.slangp and change -shader = xx to the number of passes you want. Keep in mind that shaders should be set to 1 more than the actual number on the shader pass. E. G. If you want up to and including shader12 then you should set shaders = 13
This way we can see where the differences are starting to creep in. If we can pinpoint that then I’m that much closer finding the solution.