Hey there, first of all, thanks for the efforts, I just discovered RetroArch recently and I must say I am very impressed and pleased with it !
@Dwedit , thank you so much for the Runahead feature, this is something great !
However, I’ve been messing with this and RetroArch the past few months and I noticed Runahead works with the FBA core, but only for a short while (25-45 mins).
After that, sound gets garbled and there are big frame drops.
The second instance option doesn’t work at all, and completely disables the feature.
I don’t think I saw it reported, is it something you’re aware of and that is worked on ?
I shot some videos to test the reduction of input lag and it is really impressive !
While Runahead is activated, I have the same input lag as arcade playing on a LCD, with som light filters on.
Also, maybe slightly off topic, but thanks for pointing out the custom refresh rates options.
Never managed to get it to work on my PC, but thanks to you, I discovered I could adjust emulator speed a lot closer to any machine’s than what Mame would allow, by setting ” video_refresh_rate” and saving per folder overrides (e.g. I put CPS3 roms in a CPS3 folder, etc…).
I made a video showing the difference of pace with a simple adjustment for CPS3 games, namely SFIII 3rd strike. (Contrary to what’s written in the video, I set “video_refresh-rate=59.299999” not 59.3333333 for CPS3 games to achieve something very close to the original).
For instance CPS3 refreshes at 59.583393 hz, and setting the FBA core to refresh at 59.299999 makes the game almost match the original game pace.
Would you happen to know why I have to set cores to a lower “video_refresh_rate” setting than the desired one ? Seems to be the same with every core.