Joyconfig per core configuration

Are you setting your d-pad to an analog stick? and you left analog to the same stick? that might be the issue

Now that you’ve seen my config (pastebin) and I’ve seen yours, we’re probably coming to the same conclusion. It’s related to the fact that my dpad binds as axes and yours binds as a hat switch. I haven’t chosen to bind it that way, it’s what the RGUI input configuration detects it as. For what it’s worth, manually binding it to my controller’s nonexistent hat doesn’t work.

Edit: The bug is fully documented on the tracker now so we’re done till it can be fixed by a dev.

Hello,

Today I found out about the lakka emulator for the Nintendo Switch. It looks like an awesome emulator to play old video games that brings childhood memories back. I have one problem right now.

The Lakka emulator doesn’t seem to recognize my joycons. I have read on a page of the Lakka website that I have to install some files to get my joycons to work. I don’t really know what to install, but I’ve seen the file: ā€˜ā€˜Nintendo-Switch-Online_NES-Controller_Left.cfg Create Nintendo-Switch-Online_NES-Controller_Left.cfg Nintendo-Switch-Online_NES-Controller_Right.cfg Move profile to the right path’’. Is this the file I have to install to make the joycons work?

I don’t really want to break my switch or mess things up because I spend more then 15 hours to get to this point.

If this is not the correct file could you then maybe give me the file name which I should download?

Kind regards,

Axel

Hi guys, I’m have a problem with saving the mapping of my joystick per core. When I save it it messes up the other core and then the same buttons of the joystick changes. I have tried to remove retroarch completely and then added a new retroarch install and still the same. Is there not a config file that you can configure it manually per core or add it yourself? I would appreciate your help, thank you :blush:

The input values in the retroarch.cfg affect your base retropad mappings, which indeed affects all cores. The remaps, however, can be saved on a per-core/game basis. You can make them from quick menu > controls.

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