It would surely go up, but not that much.
By pure gut feeling, it would go from about 100fps on my haswell at 1080p and 240p content to 110-120.
This is because I’ve put to about 100fps the target speed and a certain set of features while developing, so the shader has the maximum performance/cost with those features enabled.
If you disable everything, it will not fly, but will reveal a quite high basal consumption.
To simplify, setting the params to statics will lower it because the shader have not to check for every single pixel if it has or not to do that or the other feature, but the basal cost due to the multiple passes (which in turn are good when they work in sinergy to provide all the features) will stay still.
However It is possible to reuse the existing code to create a new shader without all the bells and whistles (just mask,glow,bloom) and there it would be much faster.
Can I ask you why you’re asking?