kurozumi preset mod help request

I tried combining crt-royale-kurozumi.slangp with ntsc-256px-svideo.slangp, I did all the renumbering and stuff but I still get “Failed to apply shader preset”; what am I doing wrong?

Here’s my preset if anyone wants to help:

shaders = “16”

textures = “mask_grille_texture_small;mask_grille_texture_large;mask_slot_texture_small;mask_slot_texture_large;mask_shadow_texture_small;mask_shadow_texture_large;SamplerLUT1;SamplerLUT2” mask_grille_texture_small = “…/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png” mask_grille_texture_large = “…/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png” mask_slot_texture_small = “…/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png” mask_slot_texture_large = “…/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png” mask_shadow_texture_small = “…/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png” mask_shadow_texture_large = “…/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png” mask_grille_texture_small_wrap_mode = “repeat” mask_grille_texture_large_wrap_mode = “repeat” mask_slot_texture_small_wrap_mode = “repeat” mask_slot_texture_large_wrap_mode = “repeat” mask_shadow_texture_small_wrap_mode = “repeat” mask_shadow_texture_large_wrap_mode = “repeat” mask_grille_texture_small_linear = “true” mask_grille_texture_large_linear = “true” mask_slot_texture_small_linear = “true” mask_slot_texture_large_linear = “true” mask_shadow_texture_small_linear = “true” mask_shadow_texture_large_linear = “true” mask_grille_texture_small_mipmap = “false” # Mipmapping causes artifacts with manually resized masks without tex2Dlod mask_grille_texture_large_mipmap = “true” # Essential for hardware-resized masks mask_slot_texture_small_mipmap = “false” # Mipmapping causes artifacts with manually resized masks without tex2Dlod mask_slot_texture_large_mipmap = “true” # Essential for hardware-resized masks mask_shadow_texture_small_mipmap = “false” # Mipmapping causes artifacts with manually resized masks without tex2Dlod mask_shadow_texture_large_mipmap = “true” # Essential for hardware-resized masks SamplerLUT1 = “…/reshade/shaders/LUT/Kurozumi_64_D65_Rec601.png” SamplerLUT1_linear = true SamplerLUT2 = “…/reshade/shaders/LUT/Kurozumi_64_D93_Rec601.png” SamplerLUT2_linear = true

shader0 = shaders/ntsc-pass1-svideo-3phase.slang filter_linear0 = false scale_type_x0 = absolute scale_type_y0 = source scale_x0 = 1024 scale_y0 = 1.0 frame_count_mod0 = 2 float_framebuffer0 = true

shader1 = shaders/ntsc-pass2-3phase-gamma.slang filter_linear1 = false cale_type1 = source scale_x1 = 0.5 scale_y1 = 1.0

shader2 = “…/ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang” scale_type2 = source scale_x2 = 0.5 scale_y2 = 1.0 filter_linear2 = false

shader3 = “…/reshade/shaders/LUT/multiLUT.slang”

shader4 = “…/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang” alias4 = “ORIG_LINEARIZED” filter_linear4 = “false” scale_type4 = “source” scale4 = “1.0” srgb_framebuffer4 = “true”

shader5 = “…/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.slang” alias5 = “VERTICAL_SCANLINES” filter_linear5 = “true” scale_type_x5 = “source” scale_x5 = “1.0” scale_type_y5 = “viewport” scale_y5 = “1.0” srgb_framebuffer5 = “true”

shader6 = “…/crt/shaders/crt-royale/src/crt-royale-bloom-approx.slang” alias6 = “BLOOM_APPROX” filter_linear6 = “true” scale_type6 = “absolute” scale_x6 = “320” scale_y6 = “240” srgb_framebuffer6 = “true”

shader7 = “…/blurs/blur5fast-vertical.slang” filter_linear7 = “true” scale_type7 = “source” scale7 = “1.0” srgb_framebuffer7 = “true”

shader8 = “…/blurs/blur5fast-horizontal.slang” alias8 = “HALATION_BLUR” filter_linear8 = “true” scale_type8 = “source” scale8 = “1.0” srgb_framebuffer8 = “true”

shader9 = “…/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.slang” filter_linear9 = “true” scale_type_x9 = “absolute” scale_x9 = “64” scale_type_y9 = “viewport” scale_y9 = “0.0625” # Safe for >= 341.334 horizontal triads at viewport size

shader10 = “…/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.slang” alias10 = “MASK_RESIZE” filter_linear10 = “false” scale_type_x10 = “viewport” scale_x10 = “0.0625” scale_type_y10 = “source” scale_y10 = “1.0”

shader11 = “…/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.slang” alias11 = “MASKED_SCANLINES” filter_linear11 = “true” # This could just as easily be nearest neighbor. scale_type11 = “viewport” scale11 = “1.0” #float_framebuffer11 = “true” srgb_framebuffer11 = “true”

shader12 = “…/crt/shaders/crt-royale/src/crt-royale-brightpass.slang” alias12 = “BRIGHTPASS” filter_linear12 = “true” # This could just as easily be nearest neighbor. scale_type12 = “viewport” scale12 = “1.0” srgb_framebuffer12 = “true”

shader13 = “…/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang” filter_linear13 = “true” # This could just as easily be nearest neighbor. scale_type13 = “source” scale13 = “1.0” srgb_framebuffer13 = “true”

shader14 = “…/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.slang” filter_linear14 = “true” scale_type14 = “source” scale14 = “1.0” srgb_framebuffer14 = “true”

shader15 = “…/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang” filter_linear15 = “true” scale_type15 = “viewport” mipmap_input15 = “true” texture_wrap_mode15 = “clamp_to_edge”

parameters = “crt_gamma;lcd_gamma;levels_contrast;halation_weight;diffusion_weight;bloom_underestimate_levels;bloom_excess;beam_min_sigma;beam_max_sigma;beam_spot_power;beam_min_shape;beam_max_shape;beam_shape_power;beam_horiz_filter;beam_horiz_sigma;beam_horiz_linear_rgb_weight;convergence_offset_x_r;convergence_offset_x_g;convergence_offset_x_b;convergence_offset_y_r;convergence_offset_y_g;convergence_offset_y_b;mask_type;mask_sample_mode_desired;mask_specify_num_triads;mask_triad_size_desired;mask_num_triads_desired;aa_subpixel_r_offset_x_runtime;aa_subpixel_r_offset_y_runtime;aa_cubic_c;aa_gauss_sigma;geom_mode_runtime;geom_radius;geom_view_dist;geom_tilt_angle_x;geom_tilt_angle_y;geom_aspect_ratio_x;geom_aspect_ratio_y;geom_overscan_x;geom_overscan_y;border_size;border_darkness;border_compress;interlace_bff;interlace_1080i” crt_gamma = “2.400000” lcd_gamma = “2.400000” levels_contrast = “0.670000” halation_weight = “0.003700” diffusion_weight = “0.001100” bloom_underestimate_levels = “0.650000” bloom_excess = “0.020000” beam_min_sigma = “0.020000” beam_max_sigma = “0.160000” beam_spot_power = “0.380000” beam_min_shape = “2.000000” beam_max_shape = “4.000000” beam_shape_power = “0.250000” beam_horiz_filter = “1.000000” beam_horiz_sigma = “0.320000” beam_horiz_linear_rgb_weight = “1.000000” convergence_offset_x_r = “-0.050000” convergence_offset_x_g = “0.000000” convergence_offset_x_b = “0.000000” convergence_offset_y_r = “0.050000” convergence_offset_y_g = “-0.050000” convergence_offset_y_b = “0.050000” mask_type = “0.000000” mask_sample_mode_desired = “0.000000” mask_specify_num_triads = “0.000000” mask_triad_size_desired = “1.000000” mask_num_triads_desired = “900.000000” aa_subpixel_r_offset_x_runtime = “-0.333333” aa_subpixel_r_offset_y_runtime = “0.000000” aa_cubic_c = “0.500000” aa_gauss_sigma = “0.500000” geom_mode_runtime = “0.000000” geom_radius = “3.000000” geom_view_dist = “2.000000” geom_tilt_angle_x = “0.000000” geom_tilt_angle_y = “0.000000” geom_aspect_ratio_x = “432.000000” geom_aspect_ratio_y = “329.000000” geom_overscan_x = “1.000000” geom_overscan_y = “1.000000” border_size = “0.005000” border_darkness = “0.000000” border_compress = “2.500000” interlace_bff = “0.000000” interlace_1080i = “0.000000”