That’s not a good test to be done with the slow-motion camera method because that specific “Lag Test” menu has 3 whole frames of internal input lag (assuming it’s the SNES version). You can verify that with the frame-step feature by pressing K to advance frame-by-frame and see how many frames the game takes to react to input.
A better test, which is what I usually use, is the “Horiz/Vert Stripes”, which has 0 frames of internal lag. Of course you can still use the “Lag Test” one, but you need to be careful to always subtract the internal game lag to your measurements.
@pneumatic Speaking of internal lag, I’m sorry, but I believe Super Mario Bros on the NES has only 1 frame of internal lag, and not 2. My bad.
Anyway, good to know that using Vulkan has reduced lag for you!