N64 run ahead

Im using parallel core for n64 and run ahead disables itself. Is this due to the states not being consistent? I have to tell you though, the run ahead is absolutely one of the best things to come to emulation in a long while. From the nes up to the n64 runs like its actual console. Combines with bliss box and its gold. This is why if i can knock that one extra frame off the n64 it would be fantastic! Thoughts?

Currently neither n64 core works with runahead. I’m not sure why, but it is one thing I really hope they can implement at some point

I made a similar thread a while ago and it turned into a really interesting conversation: Runahead on n64 possible?