I apologize for not bringing this up earlier, but the “Glow/Bloom Pass Settings” in the NTSC version have been without their header for while now, lumping them in with the “Interlacing Options”.
With that out of the way, any plans for more masks? I find that the specific mask (and its size), when at max strength, greatly affects how the brightness settings affect the colors.
Also, I’ve been withholding an idea for while on the grounds that it might be crazy. But I shouldn’t withhold ideas like that.
Could the curvature settings theoretically be set to negative for a concave curve? I don’t know anything about slang code, but it seems simple on the surface. Or is the simplicity deceptive? Would it cause more problems than it’s worth? Would it give @HyperspaceMadness a headache?
I know it’s not accurate to real CRT displays. But I imagine the effect on side-scrollers could be amazing… at least for those of us without curved monitors.
Great work as always by the way. I’m sorry If I may come off as unreasonably discontent or crazy. It’s just that it’s not my nature to be content, and I’m the sort of fellow who tried to play an ARPG with a HOTAS setup.