I’ve never had any luck with overclocking, I can’t get anything to work.
There are options here that are in development, that is, they may fail or not work correctly.
“CountPerOp” is not on the official wiki, not even on the development wiki, but you can get some extra information in the development wiki sketch that is on github and has not yet been published.
The meaning is quite obvious. Count per Operations of the processor cycles. This is what any overclock does.
I understand that setting “Count Per Op Divider” to 11 would not be convenient, because it divides, and if “Count Per Op”, which is the overclock, is not active, it has no effect.
It seems to me that there is misinterpretation because the wiki sketch says:
Reduce number of cycles per update by power of two when set greater than 0 (overclock).
That is, if it is set to 0, the overclock is maintained.
These options are ideal for fine tuning, but if you want the highest speed, the ideal option is (or would be) “Framerate at Fullseed”, it will show the maximum that the host hardware can display.
Trying other options, “Frame Duplication” smooths the frames for me quite a bit, and “Threaded Renderer”, in the GLideN64 options, which should be ideal for these cases, does not work for me.
P.D.: An idea. It would be advisable to use the same name that the original emulator uses, to facilitate the search in internet, “Count Per Op” in the standalone is “CountPerOp” pasted.