PPSSPP crashing at launch

since that problem seems to relate to the psp cores behavour on my setup your reply had some logic and made some sense but i tried applying that advice but it didnt work (but that is fine because you were referring to the dolphin core). Do you have ideas for why the psp core crashes retroarch while loading game and how to fix it? thanks for any help. if you want you can split this post and make it a topic of its own

Which video driver are you using?

Have you place the required PPSSPP files in the RetroArch system folder as outlined here: https://docs.libretro.com/library/ppsspp/? I had a similar problem until I found this documentation.

@hunterk

the drivers setting is set to open gl i also tried vulkan too i am currently using the latest version of retroarch but i have noticed this happening on earlier versions of retroarch too.

i have the newest version standalone version of ppsspp installed and that works fine with good speed too. i just curious as to why it does not work on retroarch as other cores work very well on it

@mlurie

i downloaded the archive, there is more than one assets folder, as i am using android do i use assets folder from the ppsspp-master\android\assets directory?

In the …/RetroArch/system directory create a new folder called PPSSPP. Extract only the contents of the “assets” folder from the archive you downloaded from GitHub to the PPSSPP folder. The directory structure should be …/RetroArch/system/PPSSPP/.

thanks for the advice but i tried it and the same problem occurs

Please try the assets from: https://github.com/libretro/ppsspp/tree/master/assets (not the ones in the android folder)

(!) PPSSPP requires the asset files, lang folder, and flash0 folder inside the ‘system\PPSSPP’ directory.

Thanks tried the ones from that link, but still the same problem

Are you having this issue on android?

Yeah i think it is the same problem, mine is the normal 32bit version of retroarch 1.8.1 ppsspp version is c9378d4

Yes, it’s broken on android armeabi-v7a. It’s fine in 64-bit.

Bisecting is a PITA though. I don’t expect anyone to do it anytime soon.

For the time being, can anyone suggest which retroarch version for 32bit had a working version of ppsspp, or are they all broken?

RetroArch doesn’t come with cores

yes, but what i meant is a 32bit retroarch version that will use the ppsspp core correctly instead of crashing i was hoping that there would be an earlier version of retroarch i.e 1.x.x and uses the latest or older ppsspp core correctly.

it’s not RetroArch, and the cores are not versioned, there is only the latest core