Recommendations for optimal video settings

Yes, any resolution that doesn’t end in x480 is fixed to the center of the screen, custom ratios won’t work with this.

For the hypothetical encoder settings, I would recommend using it because it’s generally a one time thing, GBA games look much better in their correct pixel width. However this feature is missing from the current(1.0.0.2) version, the next version will have it though, it’s called ‘Set Screen Width’ and is in the video settings.

Regarding the info on this thread, every time the op refers to ‘switch Wii to 16:9’ means that the video encoder will use 678 but this will not work in the next version, 640 is the default value now, for both modes.

Thanks for this, but could you or anyone else give a little more insight in getting the height of your TV for the GBA core? I mean what do you do with the upper and lower overscan numbers? I think I got 9 in both but I don’t know if i should use 471 or 462 as the custom height as both seem way off with the custom ratio 23, 0

sorry if being dumb

… I would like to ask something.

But first, thank you a lot for these useful notes.

I’ve been looking into them after a long time being busy with other things and this was very helpful, I even discovered that my LCD HDTV with Component is capable of doing Double Strike (I don’t find the Intro from Batman THAT annoying but it surely would make my sight tired if it was used more) and using your recommendations most games looks much better compared with my ridiculous Custom Ratio “guesses” with 640x480 on everything, lol. Now everything looks near perfect to me.

Now, here you recommend that we should use GenPlus GX over RA Core… And while I think that homebrew application is amazing since the day I tried it, and it’s true that changing RA’s resolution and Custom Resolution would be very, very tiring, If I change the res on RA to 640x448 with Core Provided Ratio, I get a more clear image than the one I get with GenPlus GX with Megadrive/Genesis games.

Am I missing something on GenPlus? Some option or change that I should know? I can get a pretty decent (Even Great) image on it, but RA is a little more clear. If GenPlus can pull that off too, what kind of configuration should I try?

And by the way, I don’t know if it happens with other Genesis games, but I tried LandStalker on RA with a Gamecube controller, and the analog stick would get stuck really often. I don’t think i had that problem with other Genesis games, but it surely is annoying there, the isometric view + stuck direction is kind of fatal, lol.

With a Classic Controller it doesn’t happen, though, which is why I find that curious. And sorry if i’m asking something stupid.

Deflicker perhaps? There isn’t much either could do to change the look of the image. RA uses deflicker in 480i, in 480p I’m still not sure if it’s active. Genesis Plus GX has an option for it, try seeing if the image quality is closer with it off. 240p never uses deflicker. The easiest way to tell is in 480i mode, when the image is sharp but shaky or still but blurry but apps can be coded to not use df in progressive mode.

I dunno about the controller problem but the analog stick is uncomfortably set, it doesn’t read the inputs unless the stick is moved all the way.

Thank You SuperrSonic, I will take a look at that Deflicker option!

I just gave it a check, I think I now recognize the problem and even if you don’t see this it might help someone else.

The standalone version with borders enabled is 384x pixels wide, without the borders it’s 640/512 depending on the game. Notice the problem? In order to cram all game and border pixels into the Wii’s 640 output 384 is used, as you may know the doubled version of this 768 is not a valid frame buffer for Wii and by using the unscaled width you get a more filtered image.

In short set borders to none for a sharper image.

Just wondering, do these settings apply to Wii U as well? I see no mention of HDMI, 1080p etc…

Does anyone else have an issue on the Wii U where it won’t go above 240 in progressive? 480i seems to be the max allowed for screen resolution. 480p doesn’t even show up as an option. I am connected via HDMI to a Samsung Plasma screen at 1080p. Granted everything is upscaled by the Wii U to 1080p anyways, however the rendered resolution still makes a huge difference.

EDIT: I downloaded the new nightly (2015-03-08) and the resolution is no longer displayed as interlaced or progressive so I assume that its all progressive now.

I am new on retroarch, but have played snes9x on wii for some years. The original SNES hardware I’ve played since 1995, so besides the most time I was using composite or rf cables on the crapiest tv I know pretty much how the games on this system (my main concern on retroarch) should be (video, speed, audio)… I have learned so much from this topic and boring. Thank you V. Rant! I still have some doubts, if you guys could help:

I am using a CRT TV with component (480i) on my wii. I’ve tested couple games on snes9x and snes9x next cores, also snes9xWiiStandalone…Snes standalone looks better for me, i dont know if i’m using configs wrong on retroarch, see that:

I don’t know what some configs on retroarch exactly means;

[ol] [li]“Monitor index” [/li][li]What “Refresh rate” have to do with “Estimated Monitor Framerate” (do I need to change that?) [/li][li]“Force aspect ratio” [/li][li]“Integer scale” [/li][li]“Set VI Screen Width” [/li][li]“Vsync/swap Interval” and “hard GPU sync/frames” [/li][li]Soft filter 2 bilinear filter difference [/li][/ol]

I’m pretty sure that this could help so many noobies like me that just started out using some advance emulation settings…Thanks since now.

Do you use the 240p modes? And the only one that affects how the game looks is te soft filter, just turn those off if you are on a CRT.

[QUOTE=almmir0n;27145]I am new on retroarch, but have played snes9x on wii for some years. The original SNES hardware I’ve played since 1995, so besides the most time I was using composite or rf cables on the crapiest tv I know pretty much how the games on this system (my main concern on retroarch) should be (video, speed, audio)… I have learned so much from this topic and boring. Thank you V. Rant! I still have some doubts, if you guys could help:

I am using a CRT TV with component (480i) on my wii. I’ve tested couple games on snes9x and snes9x next cores, also snes9xWiiStandalone…Snes standalone looks better for me, i dont know if i’m using configs wrong on retroarch, see that:

I don’t know what some configs on retroarch exactly means;

[ol] [li]“Monitor index”[/li][li]What “Refresh rate” have to do with “Estimated Monitor Framerate” (do I need to change that?)[/li][li]“Force aspect ratio”[/li][li]“Integer scale”[/li][li]“Set VI Screen Width”[/li][li]“Vsync/swap Interval” and “hard GPU sync/frames”[/li][li]Soft filter 2 bilinear filter difference[/li][/ol]

I’m pretty sure that this could help so many noobies like me that just started out using some advance emulation settings…Thanks since now.[/QUOTE]

Do you use the 240p modes? And the only one that affects how the game looks is the soft filter, just turn those off if you are on a CRT.

I’m using crt 240p, but sometimes I use HDTV as well. Thanks

What happened to the thread Wii/GC pixels are not square D:

dunno. it may have gotten lost in a server rebuild/transfer but we don’t intentionally delete things. I think there’s been one thread that devolved into a flamefest that got deleted but i’m not even sure about that one. It may have just gotten locked.

I don’t really know much about forums systems and stuff, but the forum “interface” to say it, was changed right? I remember that it was different on 2014.

Yeah, the forum software has changed and the hosting has changed a few times.

Is it possible to give best resolution setting for the vertical game shoot’em up Gemini Wing (224x256) ?

Can choose 512x448 but not 448x512. Can an option like 1:1, 16:15, etc… Invert value ?

[QUOTE=Leatherface;29745]Is it possible to give best resolution setting for the vertical game shoot’em up Gemini Wing (224x256) ?

Can choose 512x448 but not 448x512. Can an option like 1:1, 16:15, etc… Invert value ?[/QUOTE]

Gemini Wing, as you say, is a vertical resolution game. So the best resolution is 512 x 224 and use 90 or 270 degree screen rotation setting. And then rotate your monitor, just like it was in the arcade.

Thanks but… Well, my problem is that i’m playing on a big old CRT and impossible to turn it after the game rotation :frowning: really to heavy :slight_smile:

The Wii can’t output >480p and your CRT couldn’t handle it anyway (unless it’s one of those HD CRTs).