lol playing games with an IR remote sounds like my own personal hell (I can see that it’s optional, so no biggie), but that’s a pretty sweet setup all the same.
It certainly isn’t viable, but it was a nice experiment, and it does add benefits such as being able to control Emulation Station with a CEC remote. You can also quickly browse through games using the remote and then grabbing the gamepad once you’ve decided what to play. I tend to do that a lot
[QUOTE=diablodiab;23377]I’m finally about done with my setup using OpenELEC and RetroArch on Raspberry Pi 2. Check it out
Nice setup man!.
Damn there is an Amstrad CPC core great stuff!!, and you seem to have the Amiga core working nicely!!
Any chance of a more detailed explnation on how you setup the remote control to be used with Kodi and how to setup the Amiga and Amstrad cores??..shame there is no Commodore 64 core yet
I’m working on putting the setup into an OpenELEC addon for RPI2. I hope to have it ready in a few days and then you can check it out.
I’ve uploaded an image file of an SD card with my setup (minus roms and bios files).
You can find the download links in the video description on youtube. Don’t forget to read the instructions
[QUOTE=BlockABoots;22983]Sadly audio still is not working. At the moment im just running RetroArch via the rgui.sh from the ‘Programs’ tab in OpenElec (Kodi), i tried leave the Audio Device at 0,0 and got no audio and then changed it to my actual audio device which is 0,3 and still no audio!.
Ok, I had some issues with my audio to begin with, and I changed the config to 0,3 (HDMI) and had no audio. Then I remember reading somewhere to make sure that in OE Audio settings, make sure Keep Audio Alive is set to off. As soon as I did that, I had sound!
Not exactly sure why that worked, possibly because I’m suspending OE instead of killing it?
[QUOTE=douglasdouglasj;24508][QUOTE=BlockABoots;22983]Sadly audio still is not working. At the moment im just running RetroArch via the rgui.sh from the ‘Programs’ tab in OpenElec (Kodi), i tried leave the Audio Device at 0,0 and got no audio and then changed it to my actual audio device which is 0,3 and still no audio!.
Ok, I had some issues with my audio to begin with, and I changed the config to 0,3 (HDMI) and had no audio. Then I remember reading somewhere to make sure that in OE Audio settings, make sure Keep Audio Alive is set to off. As soon as I did that, I had sound!
Not exactly sure why that worked, possibly because I’m suspending OE instead of killing it?[/QUOTE]
I also have no sound. What config did you chance to 0,3 and where can i find OE audio settings?
Thanks,
Hey Lordashram, any luck in sorting out why cg shaders are not working and any news on a 1.2.1 release?
It’s a shame that the build it doesnt support OpenElec
Hello, I created an updated RetroArch 1.2.2 plugin here:
https://sourceforge.net/projects/retroarch-openelec/files/
Tested with OpenElec 4.2.1 and 5.0.8. Feel free to use it.
More information on the Wiki page.
Enjoy.
Works great, thanks ttsemek!!!
Also cg shaders are working with this build which is a massive plus point!!!
[QUOTE=ttsemek;26610]Hello, I created an updated RetroArch 1.2.2 plugin here:
https://sourceforge.net/projects/retroarch-openelec/files/
Tested with OpenElec 4.2.1 and 5.0.8. Feel free to use it.
More information on the Wiki page.
Enjoy.[/QUOTE]
Hi ttsemek, very nice project. I’ll give it a try as soon as possible. It’s a file porting from Lakka build? It’s optimized for Raspberry Pi2 (with libretro core compiled with the right plugin and so on)? Your build include the news described here (background, boxart, gui translation)?
EDIT: Just tested on Raspberry Pi2, it doesn’t work. For which Platform it is? Pelase, could you create a version for Raspberry Pi2 Openelec (Linux ARM 32-bit, I think)?
Sorry guys, personal life has been very busy and I have several projects I am trying to get caught up on. Updated RA to latest but cg shaders still don’t work and I do know why, RA needs Python 3 for cg shaders and OE uses Python 2.7. I have tried but failed to get Python 3 to cross compile for OE but no luck.
I see ttsemek has a working version and seems to be able to keep it updated more than I can, at least as of now. My original goal was to get a working build system that the main devs could use with the buildbot so that it could build nightlies for OE as well, but the Python 3/cg shader issues has been the issue. Since ttsemek has a working version with shaders I will put a link in the OP pointing to his sourceforge page.
So for now my only emulation related project I will continue to work on is my HQ3D Boxart project.
Thanks for your work you’ve done in the past lordashram!.
Any chance you can release an update ttsemek, solid12345’s Old school analog TV pack…version 2 only seems to work with newer versions of RA??