Run ahead inconsitency (Input lag / Latency) - Kaizo Mario

Yes, just like starting 1 second before the “bang” in a 100m race. it will improve your performance… :innocent:

1 Like

i asked 20 times not to ONLY consider the 3 frame thing.

I’ll say it one more time and i’m done then: changing it to 2 frames did NOT help with the problem.

just wondering. could it be the lack of ram, or should that not matter? (I’m having 8gb right now).

That shouldn’t matter, in general, but particularly for SNES, it should only need a few MBs.

so why does it only happen when i did something else prior to that? It feels like it’s performance-related…

@hunterk are you one of the devs of retroarch?

yes. i don’t do a ton of work on RetroArch itself, though.

can you forward me to someone who might know whats going on with my problem? (as i said, its the same thing with 2 frames, but everybody here ignored that fact.)

You can make a ticket at EDIT: fixed link https://github.com/libretro/retroarch/issues but if nobody can reproduce the behavior, there’s not much to be done, I’m afraid.

I agree that the 2-frame/3-frame thing is extraneous, so I wouldn’t bother mentioning it in the issue.

that link doesnt work =/

1 Like