I’m just wondering about disc switching. I’m using the dump texture/replacement textures feature in Beetle PSX HW for Chrono Cross. I have the complete HD texture pack in the replacements folder and when I load the first disc everything is working fine with HD textures and all!
But I’m just wondering if I have everything set up right for when I eventually have to switch to disc 2? This is what my files look like in my game folder:
Chrono Cross-texture-replacements (This folder contains the upscaled HD textures)
Chrono Cross (USA) (Disc 1).bin
Chrono Cross (USA) (Disc 1).cue
Chrono Cross (USA) (Disc 2).bin
Chrono Cross (USA) (Disc 2).cue
Chrono Cross.m3u
My Chrono Cross.m3u file reads:
Chrono Cross (USA) (Disc 1).cue
Chrono Cross (USA) (Disc 2).cue
Now my replacements folder originally read as: Chrono Cross (USA) (Disc 1)-texture-replacements. But the textures wouldn’t load when I started the game with the .m3u file so I had to name it the same name as the m3u file.
So my question is: When I switch to disc 2 will the HD textures still load on disc 2 as well? In your opinion is everything set up right?