I’m proud to show off what we’ve been working on lately. http://imgur.com/GjSWcl0. The UI elements are just placeholders and some of the elements may be removed. We recently were successful at getting video output to work under OpenGL. As you can see it looks great. I’ll be moving to UI work now and getting that squared away. Development on the frontend will now speed up dramatically. I’ll also be making a new video shortly to show off it running in real time.
So here’s a video update on the Phoenix project. https://www.youtube.com/watch?v=G9FqvIV … e=youtu.be This project is patterned off of OpenEmu, if you are not familiar. This is an overview of what we’ve done over the last month. Please provide any feedback or suggestions you may have. Cheers!
Also I was going to have audio commentary but the audio kept getting jumbled up, so this one will be silent.
Here are some screenshots for those interested. http://imgur.com/NyBIivM
Those screenshots are beautiful, man
Great progress!
Phoenix Update!
I made another video going over some of the neat transitions and the merge of the game UI into the main application window. https://www.youtube.com/watch?v=OHTT4SC … e=youtu.be
We added gamepad support through SDL2 and we were also able to fix up the UI a little bit. I’ve been working on the settings window and trying to make it full functional. Maybe in another week I’ll be able to show that part of the application off. Stay tuned!
I want to know what people think of these designs. I think i’ve pretty much solidified the look and feel of the application. This screenshot shows off the grid, table, and game view. The settings are still being worked on but are almost done.
Looks nice, hope you’ll get a release soon!
I don’t see anything to criticize, but I’m sure I’ll find something when I’ll be using it.
We certainly are trying. Basically I need to finish up the Settings UI. Then we need to finish doing controller mapping. Then excluding the 3d cores it will be done, which for our purposes I believe is only the mupen64plus one.
Sooo, time wise it’ll take about… 2 to 3 weeks tops. That is taking into account mupen64plus though, but we may release without it and just do a quick update once it’s finished. Things could change though, but that is how long it feels like it needs to get done.
So is the artwork stored locally with the image files named to match the No-Intro sets or pulling it in from an online source? Not sure what decision was made there. This looks great I must say.
An artwork scraper was written for it. It’s just a wrapper around TheGamesDB api. It should be caching the images eventually. That part hasn’t been written yet though; if that’s what your asking. If your asking if it also pulls from local sources, then that will be added also.
Phoenix Update!
Here’s a new video in which I’m demonstrating the import system for Phoenix. Please read the description on the video to get more insight on the project.
This is the last update to the UI for the first version. All that’s needed is to code this up in a day or two and the UI will be completed. http://imgur.com/a/sDGKN
That looks great
I was able to change way video is being handled by Qt, so now the textures are being handled by the qml scene graph. This allows us to now layer the video on top of other qml elements, and also use qml’s effects, like dropshadows, blurs, innershadows, etc.
This will also allow people to place images behind the video item. This is just a really really rough example http://i.imgur.com/S0bwoN5.png, but it shows how it works. Also the images do not have to have a pre-cut hole in them, in order for video to be shown. The video in placed on top of the whole image, and so full images can be used.
Nice. bsnes used to do the same thing with backgrounds using qss style sheets back when it had a Qt-based GUI. Having the video on top is convenient so you don’t have to cut a hole.
It is very convenient. This also allows us to do some kind of overlay-type system in place, with real minimal effort, if we decide to go that route. You could use custom sizes and shapes and all that jazz.
In this update I wanted to focus on drag and drop support, along with finally being able to launch games correctly. This also shows off switching the default cores and the settings for the video section. Some more things still need to be worked on until we are ready for a release but they are coming along nicely. We also have a designer on the team who is creating icons and a website for the Phoenix project. We should have something up in the coming month.
If anyone has any experience with audio please feel free to shoot me an email at [email protected] or hop on over at #phoenix-dev. This is for dynamic rate control. We have it set up, but there are stuff some various underflows coming from the output device that need to be fixed. Any additional help with speed up this process. Thanks!