Hi!
Is it possible to use hotkey-driven combos as well as designated function buttons? For example, I’m very used to use hotkeys and combos to do things - my hotkey is ‘select’, so I do a select+L to load a savestate, select+start to exit, etc. however, i also have a PS4 joystick with a designated menu button (the PS button), so that would be nice to use to instantly bring up the XMB without any hotkey pressed. you can also imagine other similar use cases with other buttons - the ‘share’ button to take a screenshot, etc.
i know i can turn off my hotkey and just set the PS button as the input_menu_toggle_btn, but then i’d have to lose all my useful hotkey macros (save, load, exit, etc). is there any way of achieving both? and if not, is this something worth logging on git? this is the first controller i’ve used where i’ve wanted this behaviour, but i guess any xbox or ps3/4 controller could benefit!
Here’s my retroarch-joypad cfg, to show the current way the hotkeys are programmed (the PS and share buttons are currently un-used):
# This assumes that you have the PS4/PS3 MODE Toggle Switch set to PS3 MODE
# and the Turbo and LS/DP switches in the neutral position.
input_device = "Venom Limited PS3/PS4 Arcade Joystick"
input_driver = "udev"
input_r_btn = "5"
input_save_state_btn = "5"
input_l2_btn = "6"
input_start_btn = "9"
input_exit_emulator_btn = "9"
input_l_btn = "4"
input_load_state_btn = "4"
input_up_btn = "h0up"
input_a_btn = "2"
input_b_btn = "1"
input_reset_btn = "1"
input_down_btn = "h0down"
input_r2_btn = "7"
input_right_btn = "h0right"
input_state_slot_increase_btn = "h0right"
input_x_btn = "3"
input_menu_toggle_btn = "3"
input_select_btn = "8"
input_enable_hotkey_btn = "8"
input_y_btn = "0"
input_left_btn = "h0left"
input_b_btn_label = "Cross"
input_y_btn_label = "Square"
input_select_btn_label = "Select"
input_start_btn_label = "Start"
input_up_btn_label = "D-Pad Up"
input_down_btn_label = "D-Pad Down"
input_left_btn_label = "D-Pad Left"
input_right_btn_label = "D-Pad Right"
input_a_btn_label = "Circle"
input_x_btn_label = "Triangle"
input_l_btn_label = "L1"
input_r_btn_label = "R1"
input_r2_btn_label = "R2"
input_l2_btn_label = "L2"