setting for debug I get this:
Log
from the log file generated by RA.
the only warnings are about rumble and no errors detected…
disabling log to file (and setting 3 Errors in log options) did work but same results:
this with setting “info”
PS D:\EMU\RetroArch FINAL> .\retroarch.exe --verbose
PS D:\EMU\RetroArch FINAL> [INFO] RetroArch 1.22.2 (Git cf30bc2)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
[INFO] Version: 1.22.2
[INFO] Git: cf30bc2
[INFO] Built: Nov 17 2025
[INFO] =================================================
[INFO] [Input] Found input driver: "dinput".
[INFO] [Environ] SET_PIXEL_FORMAT: RGB565.
[INFO] [Core] Version of libretro API: 1, Compiled against API: 1
[INFO] [Core] Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
[INFO] [Video] Set video size to: fullscreen.
[INFO] [GLCore] Found GL context: "wgl".
[INFO] [GLCore] Detecting screen resolution: 1920x1080.
[INFO] [Video] Fullscreen set to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
[INFO] [WGL] Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
[INFO] [WGL] Adaptive VSync supported.
[INFO] [GLCore] Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 960/PCIe/SSE2.
[INFO] [GLCore] Version: 4.6.0 NVIDIA 581.08.
[INFO] [GLCore] Using resolution 1920x1080.
[INFO] [XInput] Found XInput v1.4.
[WARN] [DInput] Strong rumble unavailable.
[WARN] [DInput] Weak rumble unavailable.
[INFO] [Input] Found joypad driver: "xinput".
[INFO] [GLCore] Using Slang shader backend.
[INFO] [GLCore] Loading stock shader.
[INFO] [GLCore] Building pass #0 (N/A)
[INFO] [GLCore] Not using frame history.
[INFO] [GLCore] Not using framebuffer feedback.
[INFO] [Video] Found display server: "win32".
[INFO] [Audio] Set audio input rate to: 48000.00 Hz.
[INFO] [XAudio2] Requesting 64 ms latency, using 64 ms latency.
[INFO] [Audio] Started synchronous audio driver.
[INFO] [Microphone] Initialized microphone driver.
[INFO] [Display] Found display driver: "glcore".
[INFO] [Playlist] Loading favorites file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_favorites.lpl".
[INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_history.lpl".
[INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_image_history.lpl".
[INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_music_history.lpl".
[INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_video_history.lpl".
[INFO] [Environ] SET_SUBSYSTEM_INFO.
[INFO] [Core] Using content: "D:\EMU\RetroArch FINAL\ROMs\# NO-INTRO#\Nintendo - Super Nintendo Entertainment System\Nintendo - Super Nintendo Entertainment System\Super Mario World 2 - Yoshi's Island (USA) (Rev 1).zip".
[INFO] [Core] Unloading core...
[INFO] [Core] Unloading core symbols...
[INFO] RetroArch 1.22.2 (Git cf30bc2)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
[INFO] Version: 1.22.2
[INFO] Git: cf30bc2
[INFO] Built: Nov 17 2025
[INFO] =================================================
[INFO] [Input] Found input driver: "dinput".
[INFO] [Environ] SET_SUBSYSTEM_INFO.
[INFO] [Core] Loading dynamic libretro core from: "D:\EMU\RetroArch FINAL\cores\bsnes_libretro.dll".
[INFO] [Override] Core-specific overrides found at "D:\EMU\RetroArch FINAL\config\bsnes\bsnes.cfg".
[INFO] [Config] Loading config: "D:\EMU\RetroArch FINAL\retroarch.cfg".
[INFO] [Config] Appending override config: "D:\EMU\RetroArch FINAL\config\bsnes\bsnes.cfg".
[INFO] [Override] Redirecting save file to "D:\EMU\RetroArch FINAL\saves\bsnes\Super Mario World 2 - Yoshi's Island (USA) (Rev 1).srm".
[INFO] [Override] Redirecting save state to "D:\EMU\RetroArch FINAL\states\bsnes\Super Mario World 2 - Yoshi's Island (USA) (Rev 1).state".
[INFO] [Environ] GET_CORE_OPTIONS_VERSION.
[INFO] [Environ] GET_LANGUAGE: "0".
[INFO] [Environ] SET_CORE_OPTIONS_V2_INTL.
[INFO] [Environ] GET_LOG_INTERFACE.
[INFO] [Environ] SET_SUBSYSTEM_INFO.
[INFO] [Environ] SET_CONTROLLER_INFO.
[INFO] [Environ] SET_INPUT_DESCRIPTORS.
[INFO] [Content] Core requires uncompressed content - extracting archive to temporary directory...
[INFO] [Content] Content successfully extracted to: "D:\EMU\RetroArch FINAL\ROMs\# NO-INTRO#\Nintendo - Super Nintendo Entertainment System\Nintendo - Super Nintendo Entertainment System\Super Mario World 2 - Yoshi's Island (USA) (Rev 1).sfc".
[INFO] [Content] Content loading skipped. Implementation will load it on its own.
[INFO] [Environ] SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ] GET_SAVE_DIRECTORY: "D:\EMU\RetroArch FINAL\saves\bsnes".
[INFO] [SRAM] Skipping SRAM load.
[INFO] [Core] Version of libretro API: 1, Compiled against API: 1
[INFO] [Core] Geometry: 256x224, Aspect: 1.143, FPS: 60.10, Sample rate: 48000.00 Hz.
[INFO] [Video] Set video size to: fullscreen.
[INFO] [GLCore] Found GL context: "wgl".
[INFO] [GLCore] Detecting screen resolution: 1920x1080.
[INFO] [Video] Fullscreen set to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
[INFO] [WGL] Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
[INFO] [WGL] Adaptive VSync supported.
[INFO] [GLCore] Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 960/PCIe/SSE2.
[INFO] [GLCore] Version: 4.6.0 NVIDIA 581.08.
[INFO] [GLCore] Using resolution 1920x1080.
[INFO] [XInput] Found XInput v1.4.
[WARN] [DInput] Strong rumble unavailable.
[WARN] [DInput] Weak rumble unavailable.
[INFO] [Input] Found joypad driver: "xinput".
[INFO] [Shaders] Specific shader preset found at "D:\EMU\RetroArch FINAL\config\bsnes\bsnes.slangp".
[INFO] [GLCore] Using Slang shader backend.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\support_shaders\koko-ambi-standalone\0_koko-ambi-stock.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #0.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\support_shaders\koko-ambi-standalone\1_koko-ambi-avglum.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #1.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\support_shaders\koko-ambi-standalone\2_koko-ambi-temporal.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #2.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\support_shaders\original.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #3.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\misc\shaders\grade.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #4.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #5.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\content_bezel_shaders\crt\guest\advanced\afterglow0.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #6.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\pre-shaders-afterglow.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #7.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #8.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #9.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #10.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #11.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #12.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\avg-lum-ntsc.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #13.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\linearize-ntsc.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #14.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\crt-guest-advanced-ntsc-pass1.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #15.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\hd\gaussian_horizontal.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #16.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\gaussian_vertical.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #17.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\hd\bloom_horizontal.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #18.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\bloom_vertical.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #19.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\content_bezel_shaders\crt\guest\advanced\crt-guest-advanced-ntsc-pass2.slang".
[INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #20.
[INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\content_koko_ambi\crt\guest\advanced\deconvergence-ntsc.slang".
[INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #21.
[INFO] [GLCore] Building pass #0 (N/A)
[INFO] [GLCore] Building pass #1 (avglum_pass)
[INFO] [GLCore] Building pass #2 (ambi_temporal_pass)
[INFO] [GLCore] Building pass #3 (OriginalFake)
[INFO] [GLCore] Building pass #4 (N/A)
[INFO] [GLCore] Building pass #5 (StockPass)
[INFO] [GLCore] Building pass #6 (AfterglowPass)
[INFO] [GLCore] Building pass #7 (PrePass0)
[INFO] [GLCore] Building pass #8 (NPass1)
[INFO] [GLCore] Building pass #9 (N/A)
[INFO] [GLCore] Building pass #10 (N/A)
[INFO] [GLCore] Building pass #11 (NtscPass)
[INFO] [GLCore] Building pass #12 (PrePass)
[INFO] [GLCore] Building pass #13 (AvgLumPass)
[INFO] [GLCore] Building pass #14 (LinearizePass)
[INFO] [GLCore] Building pass #15 (Pass1)
[INFO] [GLCore] Building pass #16 (N/A)
[INFO] [GLCore] Building pass #17 (GlowPass)
[INFO] [GLCore] Building pass #18 (N/A)
[INFO] [GLCore] Building pass #19 (BloomPass)
[INFO] [GLCore] Building pass #20 (N/A)
[INFO] [GLCore] Building pass #21 (N/A)
[INFO] [GLCore] Building pass #22 (N/A)
[INFO] [GLCore] Not using frame history.
[INFO] [GLCore] Using framebuffer feedback for pass #1.
[INFO] [GLCore] Using framebuffer feedback for pass #2.
[INFO] [GLCore] Using framebuffer feedback for pass #6.
[INFO] [GLCore] Using framebuffer feedback for pass #13.
[INFO] [Video] Found display server: "win32".
[INFO] [Audio] Set audio input rate to: 47921.08 Hz.
[INFO] [XAudio2] Requesting 64 ms latency, using 64 ms latency.
[INFO] [Audio] Started synchronous audio driver.
[INFO] [Microphone] Initialized microphone driver.
[INFO] [Display] Found display driver: "glcore".
[INFO] [Environ] SET_SUBSYSTEM_INFO.
[INFO] [Playlist] Loading favorites file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_favorites.lpl".
[INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_history.lpl".
[INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_image_history.lpl".
[INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_music_history.lpl".
[INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_video_history.lpl".