RetroArch [INFO] :: === Build ======================================= RetroArch [INFO] :: Version: 1.3.6 RetroArch [INFO] :: Git: 53c7bfc RetroArch [INFO] :: ================================================= RetroArch [INFO] :: Loading default config. RetroArch [INFO] :: Resetting undo buffers. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565. RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Set audio input rate to: 29970.03 Hz. RetroArch [INFO] :: Video @ 960x720 RetroArch [INFO] :: Found GL context: wgl RetroArch [INFO] :: Detecting screen resolution 1920x1080. RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon R9 200 Series. RetroArch [INFO] :: [GL]: Version: 4.5.13456 Compatibility Profile/Debug Context 21.19.160.769. RetroArch [INFO] :: [GL]: Supported extensions: RetroArch [INFO] :: GL_AMDX_debug_output RetroArch [INFO] :: GL_AMD_blend_minmax_factor RetroArch [INFO] :: GL_AMD_conservative_depth RetroArch [INFO] :: GL_AMD_debug_output RetroArch [INFO] :: GL_AMD_depth_clamp_separate RetroArch [INFO] :: GL_AMD_draw_buffers_blend RetroArch [INFO] :: GL_AMD_framebuffer_sample_positions RetroArch [INFO] :: GL_AMD_gcn_shader RetroArch [INFO] :: GL_AMD_gpu_shader_int64 RetroArch [INFO] :: GL_AMD_interleaved_elements RetroArch [INFO] :: GL_AMD_multi_draw_indirect RetroArch [INFO] :: GL_AMD_name_gen_delete RetroArch [INFO] :: GL_AMD_performance_monitor RetroArch [INFO] :: GL_AMD_pinned_memory RetroArch [INFO] :: GL_AMD_query_buffer_object RetroArch [INFO] :: GL_AMD_sample_positions RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture RetroArch [INFO] :: GL_AMD_shader_atomic_counter_ops RetroArch [INFO] :: GL_AMD_shader_stencil_export RetroArch [INFO] :: GL_AMD_shader_stencil_value_export RetroArch [INFO] :: GL_AMD_shader_trace RetroArch [INFO] :: GL_AMD_shader_trinary_minmax RetroArch [INFO] :: GL_AMD_sparse_texture RetroArch [INFO] :: GL_AMD_stencil_operation_extended RetroArch [INFO] :: GL_AMD_texture_cube_map_array RetroArch [INFO] :: GL_AMD_texture_texture4 RetroArch [INFO] :: GL_AMD_transform_feedback3_lines_triangles RetroArch [INFO] :: GL_AMD_transform_feedback4 RetroArch [INFO] :: GL_AMD_vertex_shader_layer RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index RetroArch [INFO] :: GL_ARB_ES2_compatibility RetroArch [INFO] :: GL_ARB_ES3_1_compatibility RetroArch [INFO] :: GL_ARB_ES3_compatibility RetroArch [INFO] :: GL_ARB_arrays_of_arrays RetroArch [INFO] :: GL_ARB_base_instance RetroArch [INFO] :: GL_ARB_bindless_texture RetroArch [INFO] :: GL_ARB_blend_func_extended RetroArch [INFO] :: GL_ARB_buffer_storage RetroArch [INFO] :: GL_ARB_clear_buffer_object RetroArch [INFO] :: GL_ARB_clear_texture RetroArch [INFO] :: GL_ARB_clip_control RetroArch [INFO] :: GL_ARB_color_buffer_float RetroArch [INFO] :: GL_ARB_compatibility RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage RetroArch [INFO] :: GL_ARB_compute_shader RetroArch [INFO] :: GL_ARB_conditional_render_inverted RetroArch [INFO] :: GL_ARB_conservative_depth RetroArch [INFO] :: GL_ARB_copy_buffer RetroArch [INFO] :: GL_ARB_copy_image RetroArch [INFO] :: GL_ARB_cull_distance RetroArch [INFO] :: GL_ARB_debug_output RetroArch [INFO] :: GL_ARB_depth_buffer_float RetroArch [INFO] :: GL_ARB_depth_clamp RetroArch [INFO] :: GL_ARB_depth_texture RetroArch [INFO] :: GL_ARB_derivative_control RetroArch [INFO] :: GL_ARB_direct_state_access RetroArch [INFO] :: GL_ARB_draw_buffers RetroArch [INFO] :: GL_ARB_draw_buffers_blend RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex RetroArch [INFO] :: GL_ARB_draw_indirect RetroArch [INFO] :: GL_ARB_draw_instanced RetroArch [INFO] :: GL_ARB_enhanced_layouts RetroArch [INFO] :: GL_ARB_explicit_attrib_location RetroArch [INFO] :: GL_ARB_explicit_uniform_location RetroArch [INFO] :: GL_ARB_fragment_coord_conventions RetroArch [INFO] :: GL_ARB_fragment_layer_viewport RetroArch [INFO] :: GL_ARB_fragment_program RetroArch [INFO] :: GL_ARB_fragment_program_shadow RetroArch [INFO] :: GL_ARB_fragment_shader RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments RetroArch [INFO] :: GL_ARB_framebuffer_object RetroArch [INFO] :: GL_ARB_framebuffer_sRGB RetroArch [INFO] :: GL_ARB_geometry_shader4 RetroArch [INFO] :: GL_ARB_get_program_binary RetroArch [INFO] :: GL_ARB_get_texture_sub_image RetroArch [INFO] :: GL_ARB_gpu_shader5 RetroArch [INFO] :: GL_ARB_gpu_shader_fp64 RetroArch [INFO] :: GL_ARB_half_float_pixel RetroArch [INFO] :: GL_ARB_half_float_vertex RetroArch [INFO] :: GL_ARB_imaging RetroArch [INFO] :: GL_ARB_indirect_parameters RetroArch [INFO] :: GL_ARB_instanced_arrays RetroArch [INFO] :: GL_ARB_internalformat_query RetroArch [INFO] :: GL_ARB_internalformat_query2 RetroArch [INFO] :: GL_ARB_invalidate_subdata RetroArch [INFO] :: GL_ARB_map_buffer_alignment RetroArch [INFO] :: GL_ARB_map_buffer_range RetroArch [INFO] :: GL_ARB_multi_bind RetroArch [INFO] :: GL_ARB_multi_draw_indirect RetroArch [INFO] :: GL_ARB_multisample RetroArch [INFO] :: GL_ARB_multitexture RetroArch [INFO] :: GL_ARB_occlusion_query RetroArch [INFO] :: GL_ARB_occlusion_query2 RetroArch [INFO] :: GL_ARB_pipeline_statistics_query RetroArch [INFO] :: GL_ARB_pixel_buffer_object RetroArch [INFO] :: GL_ARB_point_parameters RetroArch [INFO] :: GL_ARB_point_sprite RetroArch [INFO] :: GL_ARB_program_interface_query RetroArch [INFO] :: GL_ARB_provoking_vertex RetroArch [INFO] :: GL_ARB_query_buffer_object RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior RetroArch [INFO] :: GL_ARB_sample_shading RetroArch [INFO] :: GL_ARB_sampler_objects RetroArch [INFO] :: GL_ARB_seamless_cube_map RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture RetroArch [INFO] :: GL_ARB_separate_shader_objects RetroArch [INFO] :: GL_ARB_shader_atomic_counters RetroArch [INFO] :: GL_ARB_shader_ballot RetroArch [INFO] :: GL_ARB_shader_bit_encoding RetroArch [INFO] :: GL_ARB_shader_draw_parameters RetroArch [INFO] :: GL_ARB_shader_group_vote RetroArch [INFO] :: GL_ARB_shader_image_load_store RetroArch [INFO] :: GL_ARB_shader_image_size RetroArch [INFO] :: GL_ARB_shader_objects RetroArch [INFO] :: GL_ARB_shader_precision RetroArch [INFO] :: GL_ARB_shader_stencil_export RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object RetroArch [INFO] :: GL_ARB_shader_subroutine RetroArch [INFO] :: GL_ARB_shader_texture_image_samples RetroArch [INFO] :: GL_ARB_shader_texture_lod RetroArch [INFO] :: GL_ARB_shading_language_100 RetroArch [INFO] :: GL_ARB_shading_language_420pack RetroArch [INFO] :: GL_ARB_shading_language_packing RetroArch [INFO] :: GL_ARB_shadow RetroArch [INFO] :: GL_ARB_shadow_ambient RetroArch [INFO] :: GL_ARB_sparse_buffer RetroArch [INFO] :: GL_ARB_sparse_texture RetroArch [INFO] :: GL_ARB_stencil_texturing RetroArch [INFO] :: GL_ARB_sync RetroArch [INFO] :: GL_ARB_tessellation_shader RetroArch [INFO] :: GL_ARB_texture_barrier RetroArch [INFO] :: GL_ARB_texture_border_clamp RetroArch [INFO] :: GL_ARB_texture_buffer_object RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32 RetroArch [INFO] :: GL_ARB_texture_buffer_range RetroArch [INFO] :: GL_ARB_texture_compression RetroArch [INFO] :: GL_ARB_texture_compression_bptc RetroArch [INFO] :: GL_ARB_texture_compression_rgtc RetroArch [INFO] :: GL_ARB_texture_cube_map RetroArch [INFO] :: GL_ARB_texture_cube_map_array RetroArch [INFO] :: GL_ARB_texture_env_add RetroArch [INFO] :: GL_ARB_texture_env_combine RetroArch [INFO] :: GL_ARB_texture_env_crossbar RetroArch [INFO] :: GL_ARB_texture_env_dot3 RetroArch [INFO] :: GL_ARB_texture_float RetroArch [INFO] :: GL_ARB_texture_gather RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat RetroArch [INFO] :: GL_ARB_texture_multisample RetroArch [INFO] :: GL_ARB_texture_non_power_of_two RetroArch [INFO] :: GL_ARB_texture_query_levels RetroArch [INFO] :: GL_ARB_texture_query_lod RetroArch [INFO] :: GL_ARB_texture_rectangle RetroArch [INFO] :: GL_ARB_texture_rg RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui RetroArch [INFO] :: GL_ARB_texture_snorm RetroArch [INFO] :: GL_ARB_texture_stencil8 RetroArch [INFO] :: GL_ARB_texture_storage RetroArch [INFO] :: GL_ARB_texture_storage_multisample RetroArch [INFO] :: GL_ARB_texture_swizzle RetroArch [INFO] :: GL_ARB_texture_view RetroArch [INFO] :: GL_ARB_timer_query RetroArch [INFO] :: GL_ARB_transform_feedback2 RetroArch [INFO] :: GL_ARB_transform_feedback3 RetroArch [INFO] :: GL_ARB_transform_feedback_instanced RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query RetroArch [INFO] :: GL_ARB_transpose_matrix RetroArch [INFO] :: GL_ARB_uniform_buffer_object RetroArch [INFO] :: GL_ARB_vertex_array_bgra RetroArch [INFO] :: GL_ARB_vertex_array_object RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit RetroArch [INFO] :: GL_ARB_vertex_attrib_binding RetroArch [INFO] :: GL_ARB_vertex_buffer_object RetroArch [INFO] :: GL_ARB_vertex_program RetroArch [INFO] :: GL_ARB_vertex_shader RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev RetroArch [INFO] :: GL_ARB_viewport_array RetroArch [INFO] :: GL_ARB_window_pos RetroArch [INFO] :: GL_ATI_draw_buffers RetroArch [INFO] :: GL_ATI_envmap_bumpmap RetroArch [INFO] :: GL_ATI_fragment_shader RetroArch [INFO] :: GL_ATI_separate_stencil RetroArch [INFO] :: GL_ATI_texture_compression_3dc RetroArch [INFO] :: GL_ATI_texture_env_combine3 RetroArch [INFO] :: GL_ATI_texture_float RetroArch [INFO] :: GL_ATI_texture_mirror_once RetroArch [INFO] :: GL_EXT_abgr RetroArch [INFO] :: GL_EXT_bgra RetroArch [INFO] :: GL_EXT_bindable_uniform RetroArch [INFO] :: GL_EXT_blend_color RetroArch [INFO] :: GL_EXT_blend_equation_separate RetroArch [INFO] :: GL_EXT_blend_func_separate RetroArch [INFO] :: GL_EXT_blend_minmax RetroArch [INFO] :: GL_EXT_blend_subtract RetroArch [INFO] :: GL_EXT_compiled_vertex_array RetroArch [INFO] :: GL_EXT_copy_buffer RetroArch [INFO] :: GL_EXT_copy_texture RetroArch [INFO] :: GL_EXT_depth_bounds_test RetroArch [INFO] :: GL_EXT_direct_state_access RetroArch [INFO] :: GL_EXT_draw_buffers2 RetroArch [INFO] :: GL_EXT_draw_instanced RetroArch [INFO] :: GL_EXT_draw_range_elements RetroArch [INFO] :: GL_EXT_fog_coord RetroArch [INFO] :: GL_EXT_framebuffer_blit RetroArch [INFO] :: GL_EXT_framebuffer_multisample RetroArch [INFO] :: GL_EXT_framebuffer_object RetroArch [INFO] :: GL_EXT_framebuffer_sRGB RetroArch [INFO] :: GL_EXT_geometry_shader4 RetroArch [INFO] :: GL_EXT_gpu_program_parameters RetroArch [INFO] :: GL_EXT_gpu_shader4 RetroArch [INFO] :: GL_EXT_histogram RetroArch [INFO] :: GL_EXT_multi_draw_arrays RetroArch [INFO] :: GL_EXT_packed_depth_stencil RetroArch [INFO] :: GL_EXT_packed_float RetroArch [INFO] :: GL_EXT_packed_pixels RetroArch [INFO] :: GL_EXT_pixel_buffer_object RetroArch [INFO] :: GL_EXT_point_parameters RetroArch [INFO] :: GL_EXT_polygon_offset_clamp RetroArch [INFO] :: GL_EXT_provoking_vertex RetroArch [INFO] :: GL_EXT_rescale_normal RetroArch [INFO] :: GL_EXT_secondary_color RetroArch [INFO] :: GL_EXT_separate_specular_color RetroArch [INFO] :: GL_EXT_shader_image_load_store RetroArch [INFO] :: GL_EXT_shader_integer_mix RetroArch [INFO] :: GL_EXT_shadow_funcs RetroArch [INFO] :: GL_EXT_stencil_wrap RetroArch [INFO] :: GL_EXT_subtexture RetroArch [INFO] :: GL_EXT_texgen_reflection RetroArch [INFO] :: GL_EXT_texture3D RetroArch [INFO] :: GL_EXT_texture_array RetroArch [INFO] :: GL_EXT_texture_buffer_object RetroArch [INFO] :: GL_EXT_texture_compression_bptc RetroArch [INFO] :: GL_EXT_texture_compression_latc RetroArch [INFO] :: GL_EXT_texture_compression_rgtc RetroArch [INFO] :: GL_EXT_texture_compression_s3tc RetroArch [INFO] :: GL_EXT_texture_cube_map RetroArch [INFO] :: GL_EXT_texture_edge_clamp RetroArch [INFO] :: GL_EXT_texture_env_add RetroArch [INFO] :: GL_EXT_texture_env_combine RetroArch [INFO] :: GL_EXT_texture_env_dot3 RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic RetroArch [INFO] :: GL_EXT_texture_integer RetroArch [INFO] :: GL_EXT_texture_lod RetroArch [INFO] :: GL_EXT_texture_lod_bias RetroArch [INFO] :: GL_EXT_texture_mirror_clamp RetroArch [INFO] :: GL_EXT_texture_object RetroArch [INFO] :: GL_EXT_texture_rectangle RetroArch [INFO] :: GL_EXT_texture_sRGB RetroArch [INFO] :: GL_EXT_texture_sRGB_decode RetroArch [INFO] :: GL_EXT_texture_shared_exponent RetroArch [INFO] :: GL_EXT_texture_snorm RetroArch [INFO] :: GL_EXT_texture_storage RetroArch [INFO] :: GL_EXT_texture_swizzle RetroArch [INFO] :: GL_EXT_timer_query RetroArch [INFO] :: GL_EXT_transform_feedback RetroArch [INFO] :: GL_EXT_vertex_array RetroArch [INFO] :: GL_EXT_vertex_array_bgra RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat RetroArch [INFO] :: GL_INTEL_fragment_shader_ordering RetroArch [INFO] :: GL_KHR_context_flush_control RetroArch [INFO] :: GL_KHR_debug RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior RetroArch [INFO] :: GL_KHR_robustness RetroArch [INFO] :: GL_KTX_buffer_region RetroArch [INFO] :: GL_NV_blend_square RetroArch [INFO] :: GL_NV_conditional_render RetroArch [INFO] :: GL_NV_copy_depth_to_color RetroArch [INFO] :: GL_NV_copy_image RetroArch [INFO] :: GL_NV_depth_buffer_float RetroArch [INFO] :: GL_NV_explicit_multisample RetroArch [INFO] :: GL_NV_float_buffer RetroArch [INFO] :: GL_NV_half_float RetroArch [INFO] :: GL_NV_primitive_restart RetroArch [INFO] :: GL_NV_texgen_reflection RetroArch [INFO] :: GL_NV_texture_barrier RetroArch [INFO] :: GL_OES_EGL_image RetroArch [INFO] :: GL_SGIS_generate_mipmap RetroArch [INFO] :: GL_SGIS_texture_edge_clamp RetroArch [INFO] :: GL_SGIS_texture_lod RetroArch [INFO] :: GL_SUN_multi_draw_arrays RetroArch [INFO] :: GL_WIN_swap_hint RetroArch [INFO] :: WGL_EXT_swap_control RetroArch [INFO] :: GL: Using resolution 960x720 RetroArch [INFO] :: [GL]: Default shader backend found: glsl. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend. RetroArch [INFO] :: Checking GLSL shader support ... RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: [GL]: Using 4 textures. RetroArch [INFO] :: [GL]: Loaded 1 program(s). RetroArch [INFO] :: Found XInput v1.4. RetroArch [INFO] :: Found XInput v1.4. RetroArch [INFO] :: Enumerating DInput joypads ... RetroArch [INFO] :: Device #0 PID: {2060} VID:{0583} RetroArch [INFO] :: Autodetect: 30 profiles found. RetroArch [INFO] :: Autodetect: selected configuration: C:\Users\Lorenzo\Desktop\retroarch-test\autoconfig\xinput\iBuffalo_Classic_Usb_Gamepad.cfg RetroArch [INFO] :: Done enumerating DInput joypads ... RetroArch [INFO] :: Found joypad driver: "dinput". RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency. RetroArch [INFO] :: Found menu display driver: "menu_display_gl". RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: SRAM will not be saved. RetroArch [INFO] :: Loading history file: [C:\Users\Lorenzo\Desktop\retroarch-test\content_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\Lorenzo\Desktop\retroarch-test\content_music_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\Lorenzo\Desktop\retroarch-test\content_video_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\Lorenzo\Desktop\retroarch-test\content_image_history.lpl]. RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: Using content: E:\roms\mame\beat em up\ddragon.zip. RetroArch [INFO] :: arg #0: retroarch RetroArch [INFO] :: arg #1: E:\roms\mame\beat em up\ddragon.zip RetroArch [INFO] :: arg #2: -s RetroArch [INFO] :: arg #3: C:\Users\Lorenzo\Desktop\retroarch-test\saves RetroArch [INFO] :: arg #4: -S RetroArch [INFO] :: arg #5: C:\Users\Lorenzo\Desktop\retroarch-test\states RetroArch [INFO] :: arg #6: -c RetroArch [INFO] :: arg #7: C:\Users\Lorenzo\Desktop\retroarch-test\retroarch.cfg RetroArch [INFO] :: arg #8: -L RetroArch [INFO] :: arg #9: C:\Users\Lorenzo\Desktop\retroarch-test\cores\mame2014_libretro.dll RetroArch [INFO] :: Resetting undo buffers. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.