I tested appendconfig, which seems broken (https://github.com/libretro/RetroArch/issues/5457)
I do have this thing to test
-
Run the game/core you want, F1, & save new config
-
RA config folder should now have config file for that core
-
Change Launchbox Associated Platforms to point at new config with -c “config\xxx.cfg”
-
Go back into game/core, & config as needed.
-
Save current config
But what outa work is save core override, but it dose not. What I notice is that if no shader is selected for a core it will not use one (duh) but as soon as I select one it will change if I change shader for any other core.
I also could not find were in the retroarch.cfg file it says what shader I’m using. Currently I’m using crt-royale-xm29 and that one don’t look right on gameboy .
What can be done here.