Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

On the game boy, the gridlines are a little strong for my liking, how can i turn them down, I’ve messed with several settings, and it doesn’t seem to make a difference and I prefer not to guess anymore.

I found another gameboy preset shader on the internet that I would like to match these settings in megabezel, I feel that it’s a little closer to how i remember the gameboy being, The shaders params in that preset, i feel, are very limited though.

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The Mega Bezel preset uses the LCD-GRID shader as its base. LCD-GRID uses an RGB grid and it can’t be turned down. :frowning_face:

In the past the Mega Bezel used the Gameboy DMG preset as its base, but it became problematic. I think @HyperspaceMadness has plans to integrate @kokoko3k’s pixel shader sometime in the future.

If you want something that both looks more like the original Gameboy, and has a lot of parameter choices, I recommend trying the Gameboy preset in my koko-aio preset pack. It uses the same graphic as the Mega Bezel pack and has the extra freedom.

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Thanks for the reply, I checked out the koko-aio shader pack that you had mentioned and ran into different issues (part of it may be my ignorance) but it seems like much tinkering would be needed to achieve the look…but I did find where i was able to reduce the grid image. If the DMG preset is going to be implemented with this pack i think it’d like to stay with it. The screenshot below is where i landed.

On a different note. Is there a way to change the color of the game boy color…color instead of the forest green?

I also would like to change the hue color of the sega genesis bezel as well…the reddish bezel looks kinda cool, but i think it ultimately clashes with the overlay.

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That Game Boy bezel looks familiar. Hmm. :smiley:

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The intended koko-aio look for gb mono content is this: https://forums.libretro.com/uploads/default/original/3X/1/f/1fc17ff2caa4c8165ba92d806dfb04ef1a3362ce.jpeg

Please check the bezel/koko-aio/presets_handhelds-ng/GameboyMono.slangp presets for relevant parameters; from that preset, “grid strength” should suffice to give you what you’re after.

Btw, the things you should configure are under dot matrix emulatuon ofc.(can’t be more helpful since I’m on a vacation period)

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I liked the overlay so I used it as a background in mega bezel that way i could adjust the sizing

Still haven’t figured out how to change the forest green gameboy color…and the genesis bezel I actually used the Atari 2600 preset…the scanlines etc. look the same to me, but it has a black bezel border instead of the reddish one.

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ok, thanks for pointing this out, the image looks a bit neon green for what I’m after, but I’ll adjust some of the settings you mentioned and see if i can get close.

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It’s tuned to the real gb mono colors I’ve seen online:

but I guess you can turn down the saturation in the color correction section and/or tweak the hue values in the monichrome colorization options.

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I’m glad you like it. I was being silly btw. :smile:

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Hey everyone.

This post will be a bit long… and great fun. :grin:

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As many of you know, V2 of the Mega Bezel is in developement.

A few years back I did a Super Famicom graphic, themed for the Mega Bezel. Here is an example shot taken from the beginning of the Mega Bezel thread.

I thought that V2 deserved better… so in December of 2023 I started creating a new version from the ground up.

I took inspiration from some of my newer graphics, like the “Tandy CoCo 3”, and showed the top and bottom edges with controllers plugged in.

Then I did a BVM that is a favorite of @HyperspaceMadness 's. “The SONY Profeel KX-1901A”.

I incorporated my standard phosphor layer, tube shadow, and tube reflection method.

I really love that this BVM has dual bezels, (Although the inner bezel is just a fraction of an inch.) it allowed me to create a reflection mask.

I also opened the controls panel door.

But… the point was to create something for the Mega Bezel V2… so I had some fun. :grin:


I de-branded both the Famicom, and the BVM.

For the Famicom, I re-branded it with an imaginary “Video Expansion Cartridge”, my “Invader” logo badge, and “Retroarch” logos on the controller plugs.

For the BVM. I used “Mega Bezel” on the nameplate, “Bezeltron” for the RGB logo, tweaked the LEDs and LED text, and put the shader version number in place of the model number.

The “MB-1.17.1” text is a separate layer that can be updated in either Photoshop or Affinity Photo.

Finally, I created a Wide controls version with some shader related tunings.

The fun doesn’t stop there though. :innocent:

V2 of the Mega Bezel has volumetric lighting. To make it work realistically, you need a height map, so I manually created one for each. (Both the normal and the Mega Bezel versions.)

If you use a 3D modeler to create a scene, a height map is a click away. I had to painstakingly do my best using grayscale values and math.

Next, I generated Normal maps.

The Normal maps give you an idea how the lighting will make the 2D illustration appear 3D.

I haven’t done height maps for the open-door versions. I’m not sure I will… it is an awful lot of hard work. :wink:


For the regular Super Famicom I will create a full set of preset sub classes, the Mega Bezel version will be as you see here.

All the closed-door versions will be set up to use the development version of the Mega Bezel V2 if anyone wants to create a temp install to try things out.

No ETA on when I will update, I still have to create the additional sub class presets and integrate everything into my boilerplate.

------- End of long post -------

:grin:

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Hi @Duimon! I really liked this set! Fantastic work, as always!

My first 19" set was a Bezeltron. :crazy_face:

If anyone wants to see this bad boy in progress in the Mega Bezel 2.0 here’s a little demo video I did

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Wow! This looks so cool. Thanks for the video… I didn’t realize that the 2.0 was going to be so much more advanced. I’m excited for this!

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I’m really excited about these updates on the horizon! @HyperspaceMadness @Duimon thanks for your dedication

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That’s exciting! You’ve done an amazing job! Bravo! Your work has inspired so many! Your hard work is appreciated! :partying_face:

I wonder if i could drop you latest pack in my decorations in my retrobat? That might work?

Ive got the vmu dreamcast bez but its a solid window and not showing my gaming screen :joy:

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(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

That is because the Mega Bezel doesn’t need a hole. :grin:

I have an overlay repo, but you shouldn’t need it. Retrobat is a fork of Batocera and I provide the default Decorations for Batocera.

I also provided a default Retrobat decoration at their request. It and my other Batocera decorations are indeed in the “retrobat-bezels” repo.

https://github.com/RetroBat-Official/retrobat-bezels/blob/master/default_curve/default.png