I’ve been playing some vertical scrolling shmups lately and noticed this.
When the video rotation option is enabled, it switches the width/height. This presents some problems with integer scaling (ie, excessive letterboxing or overscan)
For example, if a game is normally 320x224, it will become 224x320 when video rotation is enabled, so when you upscale you’re limited to either 960 (excessive letterboxing) or 1280 (excessive overscan) on a 1080p monitor.
Shouldn’t the width/height remain the same regardless of if video rotation is enabled? This is somewhat confusing.