Great, thanks for your feedback @ArsInvictus, looks like we’re all on the same page, I think the overall tilt (as per the coin door) is important for perspective and that ‘flattened’ perspective is a great trick that you can only really do in 3D since all the source photography is at various close up perspectives - it will make layout in PS easier too.
@Dreamstate, just thinking about your comments on how more details stop it feeling as “real” and realising you mean it doesn’t feel like you’re looking at a real object where the vertical screen is, more that your looking at a photograph of a real object presented on a screen, is that right? so the perspective is obviously a give away when it crops at the sides, and making sure the whole presentation feels augmented to the screen you’re looking at might be a key MO; feels and looks like the actual cab but never over-realise it and break the flat perspective rule?
if I’m ever likely to use this view I don’t want to feel like it’s just a photo of a cab, and again to your point about wrestling with brightly lit objects in photoshop, that’s probably the entire point of this so aim to steer clear!
- and agree @ArsInvictus, its worth getting a few generic layouts sorted for Capcom/sega. If anyone cares to nominate some Good ref images I can use to re-create the CP art from that would be great.
@Briball, glad your softening to the darker lighting, i love it and it just sells the marquee and CRT look so well. I hear you about perspective, really helps to play with ideas on this stuff. (I like it in isolation though, but not so keen with it cropped and dropped into an overlay!)