Dig Dug 2 (Namco – 1985)
MAME version
RetroArch version
I had fun with this one. Dig Dug 2 was only released in Japan, and isn’t as well-known as the original – it mixes up the formula in interesting ways, but it was more complicated and not nearly as popular. The game is playable on MAME, but there really is no actual cabinet art out there – so I decided to design a completely original overlay for the game, inspired by some of the few materials that do exist around the game, and using the same basic layout as the original Atari Dig Dug bezel and CPO but adapted to the sequel (I even wrote instructions).
I included versions for two screen sizes in MAME (the RetroArch version has just the large size).
I also created three marquee styles for the game – a default “daytime” version (seen above) that best matches the overall color scheme, a “sunset” version (lower left) that’s a bit more tropical-looking, and a “realistic” marquee (lower right) that uses some cool art from a Namco flyer. (You’ll need to rename the overlay file to use one of the other marquee styles in RA.)
If you haven’t tried Dug Dug 2, give it a shot! The key difference is that you’re running around on a series of islands, and in addition to a pump, you have a drill/jackhammer you can use to cause parts of the island to fall into the sea (and take monsters with it). The additional mechanic of knocking off pieces of the islands adds another layer of tactical depth, though it takes some practice to get used to the difference.