4K Vertical Overlay Community Contributions

For switching on the fly I think the “Next Shader” and “Previous Shader” hotkeys are best suited. ATM the system doesn’t “remember” the folder of an automatically loaded preset (Game, Core, or Content Directory.) but if/when that changes, separate variation presets may be cycled through with the keys.

Currently, if you manually load a preset, you can cycle through the variations before saving a preset.

I don’t know about the overlay CFG enhancement, but @HyperspaceMadness is the most likely candidate for changing the “Remembering” of auto loaded presets.

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That sounds like a great solution! @HyperspaceMadness, can you make this happen??? :smiley:

I’m not sure if I can make this happen :rofl:

I looked into this a while ago and the way it’s implemented it’s wound into the UI , almost as a side effect.

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Well, that is a bummer… I guess the way RetroArch evolved over the years, things were probably built for expedience a while back with some unintended consequences :frowning:

If you have any other thoughts about how to simplify this via your own shader code, let us know!

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I’m tryind to find a “sub-Potato” preset, able to have some basic reflection and a sort of “CRT-like” look. I personally think reflections are even cooler than CRT (and scanlines) emulation. Only for 1080p of course. If I could find that for my potato PCs (like the ones @ArsInvictus has :grin:), I’d be more than happy. Maybe @HyperspaceMadness can help on that. Thanks.

Star Wars Trilogy Arcade 4K Vertical Overlay

This is done but I am working with others on the side to figure out how to move forward with packaging these overlays.

The new reflection method has been implemented here. In addition to bezel reflections, you can now see reflections appear in the area below the marquee and as well as the control panel. Although it looks great, further changes can be made to improve on this, so consider these reflections a work in progress.

I can still create a normal package with the standard overlay art as well. So no real loss either way. Just cool to see how this looks in action now!

I will try to have the overlay ready to share by end of weekend

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Gate of Doom Updated 4K Overlay

This is an update from @walter.farmacia’s overlay, which didn’t have the official bezel artwork at the time. I’ve also updated to a slightly clearer marquee image (hope to get an actual scan someday!). I still used Walter’s CPO image, so thanks again to him for that.

There’s some work going on to set up a MegaBezel based distribution which will greatly simplify things for everyone going forward. It’s still a work in progress, but if you download the directory in this google link:

https://drive.google.com/open?id=1_BlCuOgesVKxf9o2Z1tBug_YCKsCqJ08&usp=drive_fs

And then drop the Mega_Bezel_Vertical_Packs into your MegaBezel shaders Preset directory (it’s a Slang based shader) and set the games shader to “multigame” in the Vertical_Packs directory, it should work.

Longer term, once we have the overlays converted, you would only need to set the default shader to multigame at the Core level in order to use it for all games (it will have a default overlay for games that we haven’t created specific titles).

Right now we don’t have universal region support backed in but are planning to have that in the future.

Let me know if you have problems setting up and I’ll try to help.

Screenshot:

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Thank you. This game always deserved a bezel. That’s very well done. Elevator Action Returns would also make a nice bezel. It only has instruction cards.

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Thank you for all your hard work. It means a lot!

Pure Awesomeness :beers::beers::beers:

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I don’t use the vertical overlays, but this is impressively realistic looking. Also, this is the first live demo of the new MB reflections I have seen and they look so cool. I didn’t think they were ready yet. :+1:

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This is actually with the currently released Mega Bezel, not the new stuff yet, unless @far327 is using the in development stuff which I don’t think they are since it is not yet optimized

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I’ll take a look at that. I was just watching an arcade walkthrough of some place down in Florida and noticed they used my SFIII custom bezel on their cabinet. It’s kind of cool seeing the stuff I do for these overlays popping up on YouTube and actual arcade cabinets here and there :slight_smile:

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That is really cool! Hopefully you were given credit :slight_smile:

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Don’t know how they would but it’s ok, just happy it’s being used. I’m guessing they just googled SFIII bezel and that came back and they used it :slight_smile:

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Thanks for the nice comment :slight_smile:

More to come on this very soon. This is really just the beginning of what we should be able to do with these vertical overlays.

It really just comes down to time, experimenting and trying to streamline faster processes around creating these more immersive reflections.

But many of the overlays share a similar layout. So for those, they will be easier to convert and share. Neo Geo games for example. This Star Wars cabinet was fun, and definitely a more unique cabinet layout to try and use as a test.

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I don’t even know where to find the development stuff. “Don’t tempt me Frodo!” In my best Gandalf voice. :rofl:

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Here’s an english translation of the Japanese instruction card for Elevator Action Returns:

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Awesome… thank you!

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RASTAN (Taito/1987)

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