Gate of Doom Updated 4K Overlay
This is an update from @walter.farmacia’s overlay, which didn’t have the official bezel artwork at the time. I’ve also updated to a slightly clearer marquee image (hope to get an actual scan someday!). I still used Walter’s CPO image, so thanks again to him for that.
There’s some work going on to set up a MegaBezel based distribution which will greatly simplify things for everyone going forward. It’s still a work in progress, but if you download the directory in this google link:
https://drive.google.com/open?id=1_BlCuOgesVKxf9o2Z1tBug_YCKsCqJ08&usp=drive_fs
And then drop the Mega_Bezel_Vertical_Packs into your MegaBezel shaders Preset directory (it’s a Slang based shader) and set the games shader to “multigame” in the Vertical_Packs directory, it should work.
Longer term, once we have the overlays converted, you would only need to set the default shader to multigame at the Core level in order to use it for all games (it will have a default overlay for games that we haven’t created specific titles).
Right now we don’t have universal region support backed in but are planning to have that in the future.
Let me know if you have problems setting up and I’ll try to help.
Screenshot: