I’ll start with my specs:
Windows 7 64-bit i7 860 2.8ghz 4 GB RAM GeForce GTX 560
The person I’m trying to netplay with has similar specs, with a 660 GTX, similar processor, more RAM and also Win7 64-bit.
Neither of us experience any lag in the cores mentioned in singleplayer, also Win7 Aero is turned off. Tried in both D3D9 and OpenGL, fullscreen and windowed.
Now the problem:
A friend and I have been trying to netplay Seiken Densetsu 3 on SNES using both SNES9x, SNES9x-Next and a few BSNES cores. We always ran into the same issue of sound lag(though no visible frame lag) when the other player was inputting control commands. We later narrowed(we think anyway) to vsync rate or a gap between our detected(using RA) vsync. I landed at around 59.99 with my TV set at 60hz, and around 59.94 with it set at 59hz. My friend’s monitor sync rate always seems to be at around 59.952. We played with our sync settings a bit and we’d eventually get it to the point where one player would have absolute perfect sound and the other would get hit so bad with sound lag that ingame music would distort. If anyone experienced something similar and has a solution I would absolutely love to hear it, because we’ve spent several days attempting to fix this.
I’m also curious if it is possible to Netplay with both players in control of player 1? There are a few strategy RPGs and other single player games I’d like to kinda hot swap control over without the use of player flip, which seems to cause a 1 second pause in the game each time it occurs, and actually fully desyncs us when using the Genesis core.
I’ve noticed that when I get a large spike of network lag it only gives me a countdown of 16 attempts before disconnecting netplay, is there a way to increase this number?
The last question I had is if it is possible to use savestates in netplay.