After loading gameboy game, pressing F1 crashes Retroarch every time

Thanks, but I got the shaders figured out…See above.

I’m having another problem, though, and that is when I used to set my user binds for my controllers with no core loaded, it would set them system wide for all cores.

Now, for whatever reason, I’m having to map my controller user binds per system. I don’t know what I did or what changed, but this is exhausting.

Should I create a new thread?

I need to know how to get the user 1 and user 2 binds to take effect for all cores/systems and not per core/per system like it is now and have no clue where to look.

Thanks,

–J