This is a question about the user interface.
I learnt the difference between shaders and filters.
Despite being different in how they are compiled and applied, they serve the same purpose though: alter the aspect of the emulated system.
So, why are ones located under Quick menu > shaders (plus, they have their own “persistency system”), while the others are under
Settings > video > video filter (and, they are saved with the main config or with standard overrides, as far as I have understood)?
They are treated very differently both in how they’re accessed in the gui, and saved. I find this confusing, no offence intended, and wanted to know if there’s a rationale behind it which I can’t understand, or maybe it’s just how they’ve been put together over time.
Many thanks,