That’s a really good idea… I’ll see what I can do.
[QUOTE=rafan;42154]Good news:
http://github.com/libretro/bsnes-libretro/pull/16 Thanks again for all the effort you put into this, very much appreciated. Reading along with all the findings in this forum was a joy too :).
Last but not least. Hopefully you have time and energy left to look at other cores also in the future. No pressure of course![/QUOTE]
Yep, this is great news. The fix was just committed to both the regular bsnes and the bsnes-mercury cores. I’m taking a bit of a break from the emulator analysis stuff for the moment, but I’ll probably spend more time on it in the future. To be honest, though, I’m quite pleased with having removed 1 frame of input lag from fceumm, snes9x, snes9x-next, bsnes and bsnes-mercury.
However, there’s probably still work to be done on the video pipeline of the Raspberry Pi. I haven’t gotten very far on that testing, though. I have made a few tries getting RetroArch to work on the new OpenGL driver, but no luck so far.