@Twinaphex On another forum I read that to achieve minimal latency with D3D11 a so called “waitable swap chain” has to be implemented. Apparently it can reduce latency to up to a frame. See this link:
Reduce latency with DXGI 1.3 swap chains
Do you know whether this is used with the current D3D11 version on the buildbot?
Thanks for another great test Brunnis. I’m impressed by how thorough you’re doing them and sharing the results about it. I have a SNES Mini myself also, so it’s really good to know how it stacks up
With regards to the D3D11 driver, it seems it’s putting a lot less load on the system compared to GL. I have a small Atom setup which I can now run with CRT-Easymode-Halation using the D3D11 driver, whereas with GL it will slow down to an unplayable level. Latency wise it feels really good (much much better than the old D3D9 driver). Not sure though if it’s fully on par with GL and hard GPU sync on.