This guy on Facebook solved it,maybe you can use his “data” instead?
“Anthony Ball lol. Maximum input lag on a 60hz SNES games is 16ms. Your game is displayed and on the next vblank you process the previous grab from the controller. So if you run at 60hz then the delay from gab to processing is less than 1/60 sec. 1/60 sec is 16ms. I don’t remember any games on the SNES that didn’t run at 60hz.”