that seemed to be the case at one point but the devs are taking it seriously now thanks in part to valve and the steam deck
with vsync enabled in RA it’ll use fifo, which is usually what you want for applications designed to run at a fixed frame rate, like emulators and retro/retro-like games, which is the kind of stuff LR was primarily designed to for. not saying there aren’t but I’m not aware of any cores rn that are designed to run in and take advantage of the benefits mailbox mode can offer. anyway…
as a reference for your tests, with these settings:
video_vsync = "true"
audio_sync = "false"
vrr_runloop_enable = "false"
run_ahead_enabled = "false"
video_threaded = "false"
video_frame_delay = "0"
video_frame_delay_auto = "false"
video_max_swapchain_images = "2"
video_hard_sync = "true"
video_hard_sync_frames = "0"
and with any of these drivers:
video_driver = "vulkan"
video_driver = "glcore"
video_driver = "gl"
and on a 60 hz display, if you were to load up super mario bros 1 (in fceumm, nestopia, or mesen) the theoretical average time to see a response on mario from any given input when he’s near the bottom of the screen should be just under around ~58.33 ms (3.5 frames * 1000ms / 60fps) EDIT: assuming a crt display, so most likely this + some (hopefully small) ms display lag
it would be bad, but i’m pretty sure that’s not the case and i just assume they meant via their compositor, which brings me to…
at this time, i do not. but might i suggest you try running RA in weston instead of Kwin/KDE to compare, jic. (just install weston via your package manager and you should see an option for it somewhere on the login manager screen)