That’s great, thanks.
@Brunnis I noticed something odd in the px68k core when doing the single step frame advance method. If you open the px68k emulator menu by pressing “F12” (it opens the internal emulator menu where you can set FDD1 and FDD2 etc, see image below) and you do pause (“p”) and then push down or up and single frame advance (“k”), then within the same frame as you do the frame advance the cursor in the menu will move.
I have not encountered this behaviour with any other core (there as far as I know quickest response will be on second frame advance / pressing “k” twice). **
Is this normal / expected behaviour or is there something odd going on? Does it possibly have any implication for how we’ve been counting the delay for nes and snes?
** Note that once a game is running the x68k core shows “normal” latencies of two or three times pressing “k” before movement is shown. So it may be something odd with how the frame stepping is working with the internal menu?