Thanks to Godlance we now have the option of using 608x480 for Gambatte and VBA Next: Download link
What’s the purpose behind this?
In short, it’s what Nintendo has always used since 2003 to get GB/GBA games to look “correct” on TVs via the GC/Wii, the last game to use this was Kirby’s Dream Collection in 2012.
At this time I can only encourage you to try this under these settings and post your opinion: *The viewports are all based on Nintendo’s consistent sizes.
For VBA Normal view 608x480 Point filtering Viewport - 64,80 480x320
Optional Full view: Bilinear filtering Viewport - 19,50 570x380
For Gambatte Normal view 608x480 Point filtering Viewport - 144,96 320x288
Optional Full view: Bilinear filtering Viewport - 104,60 400x360
OK, now onto the issue: Naturally the scaling is more correct but there is one thing that’s not right, I will use a picture to demonstrate how it looks currently with an overlay as a border of the same width. See, how it doesn’t fill the entire screen? Scaling the overlay higher will only get the overlay covered by the black “pillars” on both sides.
Here’s a picture of Kirby’s Dream Collection with borders enabled. See how it fills the entire screen? KDC’s border is 608x456 I am just using the border to outline the problem, every pixel of the border is seen in RA I’m just asking for a way to expand the display a bit to fill the screen just a little bit. From what I understand some TVs will not show the black pillars in the same size as mine due to overscan being different.
I find this to be quite minor but an option to scale the display a bit wider could fix this. The Internet Channel is the only common software that allows the user to set the width. If anybody has the time please explain this to me, why certain software display black pillars while others don’t. The HBC doesn’t have any noticeable pillars. I should probably also clarify that while I used 608 as width this happens in all other widths, even 640. Even if this doesn’t get accepted by the devs I still would like to understand what causes it.