Is there any way to get proper antialiasing in the mupen64plus core in 1.0.0.2? I’ve already tried:
Increasing the resolution in the core options and letting it downscale - Produces horrible uneven blurriness in text despite being in integer scales. Probably due to poor rendering, causing non-integer scaled text in higher resolutions, which is expected. every hle plugin i’ve ever seen has this problem when rendering in higher resolutions, regardless of what emulator i try.
Editing the configs in /system - RetroArch apparently doesn’t use the mupen64plus or video plugin configs there, as changing options does nothing.
I tried forcing it in video card’s settings, but that only AA’s the final output to the screen, which then becomes a blurry mess.
Force-feeding SMAA/FXAA through RadeonPro - No effects are applied. In fact, RetroArch ignores everything other than the OSD.
D3D driver/SweetFX is not an option on this PC, as d3d driver on its own crashes instantly on startup, even with a freshly downloaded copy of 1.0.0.2.
I also tried various antialiasing and softening shaders to no avail: advanced-aa looks like garbage fxaa just darkens the screen slightly and has no other effect. If I could get this shader to work properly, I’d go with it since its halfway decent at removing jaggies. various blur/softening shaders - most are horribly blurry, but this doesn’t really help with jaggies at all.
If it matters at all: I’m on Windows 8 (not 8.1, as its known to screw up other programs I use regularly), x64 GPU is AMD Radeon HD 7640G, CPU is AMD A8-4500M APU. Video drivers are the latest non-beta drivers available. I updated shaders folder to a fresh copy of the common-shaders repo. Also, I run RetroArch in native 320x240@120Hz (no doublescan) on an old crt monitor.