Is there any way to get Doom to fullscreen with integer scale ON by setting a custom resolution, or will this result in scaling artifacts?
Played around with this for a while and I think the answer is no: you can’t get fullscreen with Doom with integer scaling. You can come close though with a custom resolution of 4x5.
just by the way, if one goes integer-factor scaling with doom, they get wrong aspect ratio, something some are not aware of.
edit: unless one has a resolution of over-1080p, in which case it is most of the time possible to get it right through integer scaling.
edit2: oh yeah, you might already had it figured out, as you stated that 5x vert. 4x h or such!
[QUOTE=twipley;22280]just by the way, if one goes integer-factor scaling with doom, they get wrong aspect ratio, something some are not aware of.
edit: unless one has a resolution of over-1080p, in which case it is most of the time possible to get it right through integer scaling.
edit2: oh yeah, you might already had it figured out, as you stated that 5x vert. 4x h or such![/QUOTE]
actually, 1x1 scaling (or 2x2, 3x3, etc) is not correct, because Doom was in a 320x200 resolution displayed on a 4:3 CRT monitor, so it got stretched vertically. 5x4 is pretty close to what you’d get on a 4:3 monitor.
in fact, one can’t get the perfect 4:3 AR with many old systems (on a fixed pixel display) because of the internal resolutions they used. WIth NES for example the closest you can get with integer scaling is 5x4 scaling, which results in a slighter wider AR than 4:3.