Anyway to make CRT-lottes res independent?

Greetings,

I’m making some experiments with shaders and tried to combine CRT-lottes shadowmask 2 with res-independent-scanlines. Tried it with Sega Genesis Plus GX I liked it quite a lot, but noticed that the pattern of the shadowmask changes with resolution, ending up not looking quite as good. And it distorts almost always with Beetle-saturn and Beetle-psx, becoming unpleasant.

Any way around this?

All i can think of is to try reversing the order of the shader passes. In some instances, putting one shader before another will mess things up.

I’m using fakelottes now and it creates a similar effect, and is independent of resolution.