Applying shaders crashes RetroArch 1.7.6 on macOS

Hi!

When I apply GLSL shaders in RetroArch 1.7.6 Stable using OpenGL on macOS the app crashes. In 1.7.5 it worked flawlessly. I couldn’t try Metal + Slang shaders yet due to the currently broken Metal build. But I also tested the Android version using OpenGL + GLSL shaders which worked. So it seems to be an only Mac related issue.

The log only says:

[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
Segmentation fault: 11

Kind regards

1 Like

They’re in the process of moving everything to Metal as Apple is deprecating OpenGL, you should stick to 1.7.5 as horrible bugs are bound to appear in the process…

But yeah, it doesn’t seem to work atm…

Same. Crashes in a way that it’s impossible to force quit the app, so a reboot is needed.

Thought I was going crazy.

Have reported it: https://github.com/libretro/RetroArch/issues/8207

1.7.5 Metal works fine, so let’s try to not spread FUD about the Metal build

1.7.5 is fine yeah ! Stay on 1.7.5 for now if you want stability…

I have the same issue no matter what shader i choose I have a early 2009 macbook should I be on 1.7.5 as well? or is there some other issue with this? I am on the cg version since I have cg toolkit installed still crashes.