When I apply GLSL shaders in RetroArch 1.7.6 Stable using OpenGL on macOS the app crashes. In 1.7.5 it worked flawlessly. I couldn’t try Metal + Slang shaders yet due to the currently broken Metal build. But I also tested the Android version using OpenGL + GLSL shaders which worked. So it seems to be an only Mac related issue.
The log only says:
[INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... Segmentation fault: 11