Arcade ROMs not importing with scan

sorry if I add here but I have a simple question for Retroarch: I created with clrmamepro the correct romset for the Current-Mame version (currently 0.250) but when I scan the folder with the room with the option “import content” I do not see any rom in the Playlist. What am I wrong? I’m going to be crazy. I cerate a “split-romset” When I used COre and romset version 2003 -plus no problem instead

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If you have your DAT from clrmamepro, don’t use RetroArch’s own database scanner. Instead, use a manual scan and then feed it the DAT you created. This will bring in all of the games and give them their proper names (i.e., instead of sf2.zip or whatever)

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wowowow!!!

Is there a guide I can follow for these operations? “Manually scan and use my DAT file in retroarch”. Usually I use the .exe of the MAME with clrmamepro, not the dat file, because I always do not know which one to select… (example below)

GREAAATTT!!! Thanks I figured out how to do it! tnx tnx tnx

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This is really interesting; so it looks like under: Import Content, Manual Scan and then Arcade DAT file, you can scan a directory and Retroarch will use the DAT selected to display the title from the specific DAT?

@retrogaming yes, this is how you create playlists with arcade romsets, read the section about playlist support from the arcade documentation for more information.

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Thanks @BarbuDreadMon :+1:

Do you know what DAT RetroArch will use if you do not provide one?

I’m assuming it would use the latest DAT that matches the installed Core?

I found what appears to be the DATs here https://github.com/libretro/libretro-database/tree/master/dat

Afaik it won’t use any dat if you don’t choose one.

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Aha thanks, I must have been thinking of FBNeo :blush: