Atom netbook, win7 and glsl what could be wrong?

Using an old Atom netbook with GMA 3600 for experimenting. When I use gl or d3d driver retroarch (1.3.0) starts, quits, saves. No problems. When I choose gl driver and a gl shader it does nothing and if I try again it hangs. This on retroarch 1.3.0. if I use the latest version it just hangs when starting.

I installed the latest Intel drivers but still have problems. When I test rendering on “GL extension viewer” it passes the opengl tests up to 2.1 (2.1 too). What could be wrong?

After some research I found that the GPU is extremely limited, maybe more limited than that of the pi so maybe that’s my problem. Equal performance to an old Radeon 9100 wow.

Try using the XP-compatible MSVC build from the downloads page. It should treat you better, I think.

Tried but still have problems with msvc xp version, hangs when starting core.

The only version that works good on that sh1t netbook is 1.3.2 (mingw). Strange thing that I can choose a cg shader when using gl driver (crt-nes-mini.cgp) and works perfect but when I choose gl shader it hangs. Lol. I believe there is something wrong with shader support in driver probably. At least the way retroarch expects to use.

Yeah, that’s a possibility.

Did some more tests, with 1.7.6 nightly and using “retroarch_debug.exe” now shaders are working if i choose driver “gl1”, only tested some glsl shaders like scanlines_sine_abs, crt-pi, the lightweight ones. Working good now. Will test some other time with TV out too on 1080p display.

Maybe this will help some users with these shitty netbooks. there is not much juice on this netbook, only 88 fps with the scanline-sine-abs shader, when i get 1800 fps with my old 2014 laptop

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Just for the record, it was a driver issue. After updating to driver version 1083, gl shaders load normally with latest retroarch, i.e. crt-potato runs fine on tiny 1024*600 screen but slow on external 1080p TV.

Drivers for that card are really awful, d3d runs extremely slow even without a shader. Worst Intel project ever.

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