Using an old Atom netbook with GMA 3600 for experimenting. When I use gl or d3d driver retroarch (1.3.0) starts, quits, saves. No problems. When I choose gl driver and a gl shader it does nothing and if I try again it hangs. This on retroarch 1.3.0. if I use the latest version it just hangs when starting.
I installed the latest Intel drivers but still have problems. When I test rendering on “GL extension viewer” it passes the opengl tests up to 2.1 (2.1 too). What could be wrong?